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AEon
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Group 2
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3
26 Aug 2009
Quimera
Artistic expression and all that is great, and the architecture in this map is amazing, but why do the indoor areas (corridors)...
26 Aug 2009
Deathroom Bathroom
Alas even though these maps are an awesome experience, there is so much detail to discover, they simply cannot, and never do,...
26 Aug 2009
Skytown
Get the fixed update skytown2, since this map is missing several textures in vQ3.
26 Aug 2009
Skytown II
Beautiful, yet still playable space map. Should be hilarious in instagib.
26 Aug 2009
Blue Stone
Bit dark this map, makes it hard to make out the bots. Bug: Missing textures from mapmedia.pk3, that are *not* part of vQ3.
26 Aug 2009
Xtreme Insanity
Funny little map there.
26 Aug 2009
bern.stein.zimmer
Awesome exercise with patches for very unique gameplay experience. All that transparency is a tad on the detracting side, IMO.
26 Aug 2009
iFrag
Another map that is somewhat on the edge, IMO. On the one hand the author clearly has created a nice style with his texture set,...
26 Aug 2009
Inner Sanctum
Amazing recreation of rocks and underground caverns using "just" brushes.
26 Aug 2009
Swiss Cheese Trickster
Uncanny sense of foreboding of what Doom III then became. The very stylish textures and the attention to detail all over the map,...
25 Aug 2009
Untouchable
Since I love the DSI texture set this already is a plus for the map. The author came up with quite a few interesting...
25 Aug 2009
Never Enough
Fun 1on1 map with very clean look that plays well. A definite download.
25 Aug 2009
Neotech
Hmm... another map where the creativity of the author outdid the size of the map, plus extreme shader overkill in some areas. If...
25 Aug 2009
q3hexdm2
Several ideas are quite nice: The "church"-like blue-ish upper level and the "dungeon"-like red-ish lower level. But the...
25 Aug 2009
Murder of a King
Interesting 1on1 map.
25 Aug 2009
HardWired
I love these well done maps with Q2'ish feel to them. Details with the floor grids with underlying tubing are really neat, a tad...
25 Aug 2009
Moon Base Alphaville
Hmmm... note I only bluntly criticize when if feel I have been had or disappointed badly. But how could the undoubtedly talented...
25 Aug 2009
once was one way
Primarily I am impressed by the creative use of patches in the architecture, and the vistas you get looking up and down. But,...
25 Aug 2009
no sleep
Fun DM map that is larger than one might think when you start playing.
25 Aug 2009
lichtwärts
I was surprised how well this map runs even on old hardware, and also amazed by the look of the map, pretty cool. But the use of...
25 Aug 2009
DSI:4.7
I wonder if this was the first map to actually use the DSI textures set. Would explain why the textures evil lair created fit the...
25 Aug 2009
Cold Metal
Strange, you play the map and simply say "yes, it's all there". This quite detailed and beautifully textured map not only looks...
25 Aug 2009
flip_tourneypack
Elegant design and texture choices, several nifty gimmicks: Intense spotlight, raggedly flicking DTeam banners on the walls...
25 Aug 2009
The Abandoned Post
Very detailed texturing with clever design elements, and lighting. In a few areas one could argue, that it is a tad on the dark...
25 Aug 2009
Ascension
One of the very few space maps that have been done right, IMO. Meaning the gameplay is interesting, i.e. the many JPs let you...
25 Aug 2009
The Shield Generator
I love the design of this map, though the layout, IMO, is confusing, and relies on TPs too much. Good stuff: The JPs that throw...
25 Aug 2009
Just Like Suicide
Hmm... maybe this still from the Quake mapping times where the maps were usually very tight cornered and cramped. IMO, it would...
25 Aug 2009
LDAQ3A06DM
Looks likes the author tried to cram the ideas and styles of several maps into one map to get it all in there. The ideas are...
25 Aug 2009
Eternal Blue V.1.0
I like the design and the clean texturing, and the view ports (also called windows), in the upper level areas. Alas, whereas the...
23 Aug 2009
JUL24
Texture choice and mastery of patches make this map really interesting from a design standpoint, alas the gameplay isn't quite...
23 Aug 2009
Quake Monkeys
Ever wondered what those depressing Quake maps would look like on a more advanced engine, but now actually with beautiful...
23 Aug 2009
Prayers Nest II - Pray Again
Amazing combination of style, architecture, and vision. Looks like a "masterpiece" out of an art class. The whole map has quite a...
23 Aug 2009
Story to tell
Very detailed 1on1 map, that has great gameflow and playes well against the bot. Who says a map cannot look good and play well?...
23 Aug 2009
suboptimal
A map to my heart, exactly the way I prefer level design and layout. Very clean and beautiful map, that also plays well.
23 Aug 2009
Sublevel 27
The map probably has material for at least 3 small maps, and that could actually be something to try. For me personally, large...
23 Aug 2009
Sublevel Tokay
Very well designed architecture and texture choices. Alas, I am not much a fan of vertical maps, and the central shaft gets a tad...
23 Aug 2009
Schizophrenic remix
Maps like mom... er... id used to make. Splicing maps together may more often than not work, but this map is quite clever at...
23 Aug 2009
Dead Cells
Take your time to actually enjoy all the detail, and how neatly the "gritty" metal textures integrate into the rock face, when...
23 Aug 2009
Gothic Rage
Interesting to see that the author's older maps were actually quite "cramped", requiring very fast pathing action, like in Quake....
23 Aug 2009
Annihilation
Very beautiful techy style map. Take a moment to actually enjoy the architecture, you get used to it very quickly, until you...
23 Aug 2009
Simple brushes
Interestingly the map feels over-scaled, IMO. It would be an interesting experiment to scale down the map by a factor of 2, that...
23 Aug 2009
Hipertrofia
Nice small map that plays well against bots and is fun to play for quite some time. The designs are quite interesting, though...
23 Aug 2009
graviton
Refella seems to be a architectural anarchist with this map, very deconstructionist... and these are all good things because they...
23 Aug 2009
Marilyn
Looks wonderful, I absolutely love the combination of natural rock, waterfalls, and plants in an outdoor environment with...
21 Aug 2009
Stabilized Warfare: Resurrection
A map that just feels right, gameplay-wise. The nice texturing, and the views into the skybox are very beautiful touches. The bot...
21 Aug 2009
Dumb All Over
I know this sounds pretty kitsch, but I'd have liked a nice sunny skybox to better highlight the architecture looking out, and to...
21 Aug 2009
Gajapoor
Amazing map visually... very beautiful design, and some creative ideas like the flying carpet JPs. Not sure if this is actually...
21 Aug 2009
Unholy Formula
This is one of the maps where you say, what is a UT2004'ish map doing here, i.e. the dominance of vertical gameflow elements...
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Group 2
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Comment history
Highlights from the group of 48 releases.
Swiss Cheese Trickster
-
Most comments
(58)
JUL24
-
Least comments:
(3)
suboptimal
-
Top voted map:
4.6
/5
Total comments for these maps:
731
Member history:
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