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bern.stein.zimmer
by acid
bern.stein.zimmer by acid
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AEon Rep. 333
#12   26 Aug 2009
Awesome exercise with patches for very unique gameplay experience. All that transparency is a tad on the detracting side, IMO.
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J2KoOl63 unregistered
#11   25 Jul 2003
Sorry for the double review
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J2KoOl63 unregistered
#10   25 Jul 2003
I think that unique levels are always the best, like this one. Bots play fine. They don't really bunch up in a group like some levels. Lighting is good. The whole space gig makes it stay unique. Item placement is alright but good. Overall a very good map.

I give it a 9.

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J2KoOl63 unregistered
#9   25 Jul 2003
I think that unique levels are always the best, like this one. Bots play fine. They don't really bunch up in a group like some levels. Lighting is good. The whole space gig makes it stay unique. Item placement is alright but good. Overall a very good map.

I give it a 9.

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[Acid] unregistered
#8   11 Aug 2002
@krekits:

the whole map is clipped, no wall is pure anymore. the floor holders are also clipped with a 45° at the edges.. for the better quake players.. the promode-guys :)

also the detail on the walls, which are numbers for the rooms btw are clipped, but not as a whole box, but single..

play this map with cpma!

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krekits unregistered
#7   04 Aug 2002
Vertex lighting really kills the idea, doesn't it? Lightmap lighting is the only choice when playing this map, otherwise it looks really washed out and blinding in a couple of areas where there's a lot of glass.

The almost perfect brush work is not true, and there a quite a number of places where tris could have been saved with almost no visible loss.

The floor 'holders', in lack of a better word, should have been clipped, and some of the wall decorations also. I agree about the jump pads, it would have been great if they could've been marked in some way.

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wviperw unregistered
#6   01 Aug 2002
A pretty cool map. I got to test this in its beta stages. Nice original look to it (although it hurts performance a ton)and the map plays TDM and FFA quite well.
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SFNative unregistered
#5   31 Jul 2002
This is a very original looking map. I can honestly say I haven't seen anything like it.

Unfortunately, it doesn't play very well. Maybe it's a trick of the eye but it seems like both you and the bots walk, not run. The jump pads are a little odd in that you wouldn't know they exist until you hit them.

But the breaker for me is my results on the first try. I went in with the default - one bot (Phobos) but set it on Nightmare.

Final score: I win 20-0.

Am I good? Yeah, I'm pretty good. I'm not THAT good.

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rokscott unregistered
#4   30 Jul 2002
Very unusual and cool looking level. Top marks for originality. Unfortunatly I found the jump pads as hard to use as the bots do :(

7 outa 10

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*papri-K* unregistered
#3   30 Jul 2002
By the way, Bernstein is a german word for amber, and Zimmer means room. The map's title fits the atmosphere.
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Staffs unregistered
#2   30 Jul 2002
I'd hardly call "!!!" a comment
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WangButter unregistered
#1   29 Jul 2002
I haven't played this map, I just wanted to comment on a quote from the review -- "You'll have to use vertex lighting if your box is not chewy"

!!!

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