Unfortunately, at least for me, the gameplay isn't great. To me it plays like a labyrinth, with a somewhat clumsy layout, a lot of "sameness" in the areas, and a real lack of any sense of orientation. It may be the transparency as mentioned by @AEon causing this; I don't know.
All in all it's a remarkable looking map that has some nice touches, but does not play well.
I give it a 9.
the whole map is clipped, no wall is pure anymore. the floor holders are also clipped with a 45° at the edges.. for the better quake players.. the promode-guys :)
also the detail on the walls, which are numbers for the rooms btw are clipped, but not as a whole box, but single..
play this map with cpma!
The almost perfect brush work is not true, and there a quite a number of places where tris could have been saved with almost no visible loss.
The floor 'holders', in lack of a better word, should have been clipped, and some of the wall decorations also. I agree about the jump pads, it would have been great if they could've been marked in some way.
Unfortunately, it doesn't play very well. Maybe it's a trick of the eye but it seems like both you and the bots walk, not run. The jump pads are a little odd in that you wouldn't know they exist until you hit them.
But the breaker for me is my results on the first try. I went in with the default - one bot (Phobos) but set it on Nightmare.
Final score: I win 20-0.
Am I good? Yeah, I'm pretty good. I'm not THAT good.
7 outa 10
!!!
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