I give it a 9.
the whole map is clipped, no wall is pure anymore. the floor holders are also clipped with a 45° at the edges.. for the better quake players.. the promode-guys :)
also the detail on the walls, which are numbers for the rooms btw are clipped, but not as a whole box, but single..
play this map with cpma!
The almost perfect brush work is not true, and there a quite a number of places where tris could have been saved with almost no visible loss.
The floor 'holders', in lack of a better word, should have been clipped, and some of the wall decorations also. I agree about the jump pads, it would have been great if they could've been marked in some way.
Unfortunately, it doesn't play very well. Maybe it's a trick of the eye but it seems like both you and the bots walk, not run. The jump pads are a little odd in that you wouldn't know they exist until you hit them.
But the breaker for me is my results on the first try. I went in with the default - one bot (Phobos) but set it on Nightmare.
Final score: I win 20-0.
Am I good? Yeah, I'm pretty good. I'm not THAT good.
7 outa 10