DEMIC I
DEMIC I by Frank Cyber
Comments
Add a comment
avatar
**Preview only**
Be sure to submit your comment
Formatting help
Submit
Preview
Cancel
Submitting comment...
avatar
sedawkgrep Rep. 1787
#2   26 hrs ago
This map seems like more of a series of experiments in design than anything intended to be played.

And given the sheer size of the map, even with the astonishing "24 players" max recommendation, it seems like it might not be enough to keep one active. There might not be enough active Q3 players in 2025 to adequately populate this map! :D

Agree (1) or Disagree (0)
avatar
Geniraul Rep. 2061
#1   23 Nov 2023
This map has huge sized rooms with items distributed over a very wide range, flattened textures and Georgia Guidestones. I don't think it should. What I did like about this level is the following: the water tunnels, overall design of tanks, hellish area shown in the preview screenshot, grenade trap in the narrower room and the fact that the map has bot support. Almost everything else needs some very, but very significant improvement, in my opinion, and that's in terms of visuals, gameplay and context.

There are some textures from Quake, Quake II and Doom on this level, but I don't think that just the textures alone recreate the atmosphere of any of these classic games, so I am really confused by the fact they are present on the level in a bare form, without anything else giving a feeling of (a) certain conversion(s).

With a different scale the fact that the map features all the weapons (except maybe the Grappling Hook, which, by the way, would come really in handy here), major power-ups and a lot of items will make much, much more sense.

Agree (1) or Disagree (0)
Clear