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MartinusLast post by Martinus
I will finnish it soon, and I hope you'll like it! I'll send it to you soon. I hope in the future, bots will be smarter than now! :) I hope you'll find the way to make them smarter. I have couple of ideas for the uber machinegun: It would be cool if we can dual-wield it (I know in third person view this would be a challenge...) or we can deploy it as a turret (only one per player until the players death) or the uber machinegun can shoot tiny rockets or something. The uber gauntlet would be usable as a shield (only in frotn of the player) which absorbs buletts and reflect/deflects projectiles (would be very useful for flag carriers I think). What do you think?
Neon_KnightLast post by Neon_Knight
@Martinus, we already have 13 gametypes to choose from: 0.8.8 has the ones from Q3A and TA plus Elimination (Clan Arena), CTF Elimination (Clan Arena with flags), Last Man Standing, Double Domination (yep, the one from UT200X), Single Domination (the one from UT99) and OA3 will also add Possession from Q3 Revolution (basically keep the flag for the longest time as possible), remade from scratch.
FistMarineLast post by FistMarine
My bad Colton, I didn't know you requested this. Anyway I could try to make some patches myself and submit here because there are some issues I noticed with some maps.
KommissarReb (SW12)Last post by KommissarReb (SW12)
Not sure if I understand that, but there are some things I want to learn how to do in the editor that I'm having trouble finding sifting through the manual: 1-How do I select a single face of a brush? I want to make CTF banners, but I know I need to make the other sides set to "shader not found" so only the one side has a banner. 2-How do I create my own terrain brushes? I took a terrain brush from another map as the base for the terrain in a test map I'm making, but when putting terrain pieces together I find myself intersecting the brushes to prevent leaks (I tried making them meet, but even with "snap to grid" turned off they won't)
V1979Last post by V1979
If anyone needs help in converting maps from QL to Q3A or Q3TA, you can find me at excessiveplus.net. There are also some tutorials how to convert maps, textures. sounds etc.
TigLast post by Tig
Update: A few tweaks here and there plus the "tag search" is back, new and improved - https://lvlworld.com/searchadvance
MartinusLast post by Martinus
What error message? Z_Malloc failed or something?
girughiLast post by girughi
Does anyone know how to modify the damage in quake 3 arena or does he know a tutorial?
girughiLast post by girughi
Martinus,Tanks ;)
ChomenorLast post by Chomenor
The server command seems strange because q3dmp15 appears to be a map, not a mod. Mods can be loaded by setting fs_game like that, but maps are typically loaded by just placing the pk3 in baseq3 and using the map command. So a typical command to start the server with that map initially would be "./ioq3ded.x86_64 +map q3dmp15".
leileiLast post by leilei
Simple answer for that: Doom is not creatively exhausted.
myleg123Last post by myleg123
Hmmm... I also tried adding 15 bots to FFA mode using random selection, and I get the error: "Client 15 is not connected" and only 1 of the bots don't load in. When I tried loading 15 bots by hand-picking, I get NO error, and only 2 of the 15 bots spawn in. The 2 bots that spawn in out of the 15 I set to spawn are random, it changes every time. Here is the log: logfile opened on Wed Jul 11 13:11:47 2018 Unknown command "g_needpass^7" Unknown command "pmove_fixed^7" Unknown command "pmove_msec^7" Unknown command "g_smoothClients^7" Unknown command "g_synchronousClients^7" Unknown command "g_knockback^7" Unknown command "g_quadfactor^7" ------ Server Initialization ------ Server: 13base RE_Shutdown(
TigLast post by Tig
Before loading the map, type "\logfile 2" in the console. When the map crashes, have a look at "qconsole.log" in the baseq3 directory and see if that points to what the error could be.
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