..::LvL General Discussion
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EmeraldTigerLast post by EmeraldTiger
Version 0.4 released! Download: https://drive.google.com/open?id=12MtwF40oILntxIX2fcdsfceWDcFKG0G3 - Changelog: - Christian Antkow, the original Quake 3 announcer, now voices the Conservation and Scavenger power-ups, the Tyrant medal, and the main menu intro. HUGE thanks for your work; it is a real honor to have you involved in my mod! - Added 4 new maps: - Torn to Shreds (uadm9) Original Author: Dan "CardO" Shannon NOTE: Based on the QueToo version; originally a Quake 2 map - Factory Frenzy (uadm10) Original Author: Nick "Nickster" Hambrecht - Out on a Capture (uactf1) Original Author: Tigger-On NO
Neon_KnightLast post by Neon_Knight
This is a simple guide, as we, the mappers, aren't the all-knowing minds who can decipher generic stuff on first glance. BAD FEEDBACK: * "The map sucks" (Doesn't need any explanation) * "It has bad item placement" (Provide examples, if possible, suggest solutions) * "The map is badly designed" (See above) * "It has the BFG/NG/CG/PL/RG" (especially when care has been taken in order to limit these weapons' damage with the design of the map itself) GOOD FEEDBACK: (If possible, also suggest solutions) * "Placing the Quad Damage near the BFG is bad for the balance of the map." * "There are no safe places from the Railgun, it breaks the map as it is." * "The Grenade Laun
Neon_KnightLast post by Neon_Knight
I know this comes too late, but... @Martinus, we already have 13 gametypes to choose from: 0.8.8 has the ones from Q3A and TA plus Elimination (Clan Arena), CTF Elimination (Clan Arena with flags), Last Man Standing, Double Domination (yep, the one from UT200X), Single Domination (the one from UT99) and OA3 will also add Possession from Q3 Revolution (basically keep the flag for the longest time as possible), remade from scratch. However, if you'd like to contribute to something OA-related, we have the OpenArena Community Mappack Vol. 2 under development. Just restarted development on it some days ago, with my first contribution to it, to boot! Edited 9.93 minutes after the original posting.
FistMarineLast post by FistMarine
My bad Colton, I didn't know you requested this. Anyway I could try to make some patches myself and submit here because there are some issues I noticed with some maps.
TigLast post by Tig
The server has been moved to a new location and ..::LvL gets to live for a while longer yet! This is thanks to the ongoing support of people that have donated over the years, so huge thanks to all that have through the donation page - https://lvlworld.com/donate With this server change, there has also been a code change to the way the downloads happen. This has been to prevent a direct link loop-hole that someone (or a few people) found and were exploiting. The new download code should be very solid, but if people find issues, please advise so the code can be corrected as soon as possible. As a side note for the people that use the ..::LvL Android app, the update notifications no longer work. This w
HelterSkeletonLast post by HelterSkeleton
@Tig ultimately I am happy with what is the least amount of work and the easiest to implement regarding favouriting and also consistent with the site design. I think a favourites similar to the bookmark that could be filtered as a search would be fine and sensible. i don't really care about the vote privacy as much especially if other members aren't that interested (it's more just the personal embarrassment of seeing myself there). the notes would be nice but aren't essential. i could still get most of the information i needed from the map page. at the time i wrote that i didn't realise weapons and items were listed in the overview tab.
TigLast post by Tig
Thanks gooball, both have been updated.
HelterSkeletonLast post by HelterSkeleton
yes KommissarReb. I am back for a while. I've always had the account Helterskeleton but sometimes I commented under my real name when i wasn't logged into the account before the site upgrade. Which, I kinda regret. Because I come across some of my comments sometimes and think "What was I thinking!?" But I can't delete them. I might ask Tig to remove some of those comments if possible. @fistmarine. I'm not the same Mark on Doom, and yes it is a good idea to review votes from time to time. I come across a few i voted pretty highly and then play again later and think they weren't that good.
leileiLast post by leilei
Generally, relying on certain source ports that increase the allocation by default will cause a blindness for vanilla compatibility during testing. LvL doesn't have a distinct way to signify maps that require a larger memory pool. Also it's not really about having the latest hardware, it's more of a crusty old engine showing its poor scaleablity for them (given the GL 1.1 fallbacks and a lot of software processing for all the light calcs etc), and taking a few regressions (particularly compiled vertex arrays not being detected, needing r_primitives 2 to be explicitly set to regain speed). In theory, a typical Geofrce2 would be fine with this map. and of course the playerbase that "need" 333fps to gain
TigLast post by Tig
@P1Q3A : Could you explain a little more what you need a hand with? Your original post is difficult to understand as well. Is it related to https://discourse.ioquake.org/t/re-texturing-project-anyone/757
Artifex1979Last post by Artifex1979
Thanks.
paashaasLast post by paashaas
example : textures/skies/mp_sincity { qer_editorimage env/mp_sincity/sincity_ft.tga surfaceparm noimpact surfaceparm nolightmap q3map_globaltexture q3map_lightsubdivide 256 q3map_surfacelight 100 surfaceparm sky q3map_sun 1 1 1 100 0 90 skyparms env/mp_sincity/sincity - - }
TigLast post by Tig
I'm not sure why, but my emails to you (and anyone else with the same email domain) are not getting through. Obsessed - Please get in touch or check your email / spam folder.
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