..::LvL General Discussion
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CZghostLast post by CZghost
I'd like to start a fashion of welcoming new members. So I started this thread where everyone can welcome a new member :) Speaking of that, I'd like to welcome new member Vooja, which I believe is from Czech Republic, if he's the one with the same nick on Steam - I happen to added him in my friends list and Czech flag says it all :) Please, welcome to LvLworld.com :)
Neon_KnightLast post by Neon_Knight
@Martinus, we already have 13 gametypes to choose from: 0.8.8 has the ones from Q3A and TA plus Elimination (Clan Arena), CTF Elimination (Clan Arena with flags), Last Man Standing, Double Domination (yep, the one from UT200X), Single Domination (the one from UT99) and OA3 will also add Possession from Q3 Revolution (basically keep the flag for the longest time as possible), remade from scratch.
FistMarineLast post by FistMarine
My bad Colton, I didn't know you requested this. Anyway I could try to make some patches myself and submit here because there are some issues I noticed with some maps.
gooballLast post by gooball
Wow, I didn't even notice that new style, very nice indeed!
MartinusLast post by Martinus
https://icculus.org/gtkradiant/documentation/q3radiant_manual/
 
12 days ago
5
TigLast post by Tig
Before I write a heap of code to add this feature, I would need to see a lot more support for it. Maybe if enough people show an interest in this kind of status feature I'll work on adding it.
«-·'¯'·.Ð駧í©á‡éÐ ©ó®þ§é.·'¯'·-»Last post by «-·'¯'·.Ð駧í©á‡éÐ ©ó®þ§é.·'¯'·-»
I think I've pretty much got the layout and clipping sorted out, would anyone like to test it pls? https://www.youtube.com/watch?v=t_epZyv2xoo gameplay
VicariousLast post by Vicarious
good improvement. I like how the screenshots are bigger. Looks like it'll be easier to navigate than before.
craigfragLast post by craigfrag
Thank you :D
CZghostLast post by CZghost
@Chromenor: more than libsdl2-2.0-0 package (and its i386 version) is required. Run the ioquake3 executable (which still has some links to original quake3 executable) and see which libraries are still missing. Then use dpkg -S missing_lib.so to search for required package. Always make sure to install both recent 64bit and 32bit versions if running 64bit Linux (install 32bit libraries by adding :i386 suffix to the package name)
 
07 Jan 2018
8
CZghostLast post by CZghost
Actually, the texture name (shader name) is strictly 64 bytes long. If the name is shorter, rest of bytes are null. So you only have to ensure to remain within 64 bytes limit. It is good to use hex-editor with overwrite function. DO NOT DELETE BYTES, ONLY OVERWRITE! If you need to shorten the string, overwrite rest of bytes with null bytes.
myleg123Last post by myleg123
Changing it to 125 fixed my problem. For some reason, it was set to 1000. Thanks!
myleg123Last post by myleg123
Well, to be fair, I am running a modded version made by Chromenor. Refer to this thread https://lvlworld.com/thread/315/20
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