..::LvL General Discussion
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TigLast post by Tig
Possible cached (temporary) build files? Clean the work directory's and re-build.
Neon_KnightLast post by Neon_Knight
@Martinus, we already have 13 gametypes to choose from: 0.8.8 has the ones from Q3A and TA plus Elimination (Clan Arena), CTF Elimination (Clan Arena with flags), Last Man Standing, Double Domination (yep, the one from UT200X), Single Domination (the one from UT99) and OA3 will also add Possession from Q3 Revolution (basically keep the flag for the longest time as possible), remade from scratch.
FistMarineLast post by FistMarine
My bad Colton, I didn't know you requested this. Anyway I could try to make some patches myself and submit here because there are some issues I noticed with some maps.
KommissarReb (SW12)Last post by KommissarReb (SW12)
I don't know how software development works, that's partly why I asked.
ObsessedLast post by Obsessed
nice map! =) https://lvlworld.com/review/id:453
TigLast post by Tig
If that is the case, I would recommend a back up as soon as possible followed by a drive scan for bad sectors.
EmeraldTigerLast post by EmeraldTiger
Well, I managed to generate .qvm files after all. Turns out leaving the batch files unmodified and putting lcc.exe in the vm folder actually made it work for me. Not sure why, but at least I got that out of the way. Though I now have a new issue - even though I successfully managed to create the required .vm files, my mod still acts like vanilla Quake 3. I put the vm files in a vm folder inside the actual mod folder, and also put a vm folder in the .pk3 with the vm files (like most mods do), and the game claims to load them going by what the console says, but it doesn't recognize any of my changes. I have vm_ui, vm_game, and vm_cgame set to 2 (I also tried 1 and that doesn't appear to change it) in the mod's
rOxXzLast post by rOxXz
Blood Run Intel: https://steamcommunity.com/sharedfiles/filedetails/?id=733837124 Campgrounds Intel: https://steamcommunity.com/sharedfiles/filedetails/?id=759594119
rOxXzLast post by rOxXz
10 Apr 2018
TigLast post by Tig
Before I write a heap of code to add this feature, I would need to see a lot more support for it. Maybe if enough people show an interest in this kind of status feature I'll work on adding it.
«-·'¯'·.Ð駧í©á‡éÐ ©ó®þ§é.·'¯'·-»Last post by «-·'¯'·.Ð駧í©á‡éÐ ©ó®þ§é.·'¯'·-»
I think I've pretty much got the layout and clipping sorted out, would anyone like to test it pls? https://www.youtube.com/watch?v=t_epZyv2xoo gameplay
VicariousLast post by Vicarious
good improvement. I like how the screenshots are bigger. Looks like it'll be easier to navigate than before.
craigfragLast post by craigfrag
Thank you :D
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