..::LvL General Discussion
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bozina69Last post by bozina69
toxic fabric played ok on my PC. I7 8gb RAM, AT graphics card.
TigLast post by Tig
@bozina69: The age of every release on ..::LvL is on the download page. On a large screen display (like a desktop), the date is also under the main screenshot. On the overview page you can also find the PK3 build date.
SexyChuckyLast post by SexyChucky
Acept Jesus lol
SexyChuckyLast post by SexyChucky
anyone have a skin from Chucky?
KommissarReb (SW12)Last post by KommissarReb (SW12)
New problem: The map will crash if I don't have an info_player_deathmatch or info_player_deathmatch, but having them in the map causes players to only respawn there instead of all the other spawnpoints. What do I do to make it so they spawn at the other places instead?
18 Nov 2018
MartinusLast post by Martinus
in game, bring down the console by pressing the ~ button (or shift+esc if you're using IoQuake) then type this: /com_hunkmegs 256 and press enter This should fix this error.
myleg123Last post by myleg123
I suppose this is technically solution, but not the one I'm looking for. I remember cg_shadows "2" looking better than this, and I also play in first person. I looked on the ioquake3 github page for opengl2, and at the bottom, it said that cg_shadow had "broken bits". So does this mean that setting it to "2" won't work no matter what?
gooballLast post by gooball
Ah yes, the review page is much better now. I was starting to miss those links at the top of each map page. That pop-up menu button at the bottom was cool, but I think that really works better for mobile users. I'm glad there are both options now. Keep it up Tig!
KommissarReb (SW12)Last post by KommissarReb (SW12)
Well, thanks for clearing that up. Worldspawn had me going there, as they didn't specify that they were talking about deFrag. But even without I could make do with specific target_position entities instead for what I'm trying to do.
ObsessedLast post by Obsessed
I always need some inspiration. if it's not mine - how can I do something cool?.. :-) and if someone is a professional, hwo can do this easily, he just has a lot of work, making something modern and paid.
eldewritoLast post by eldewrito
thank you
KommissarReb (SW12)Last post by KommissarReb (SW12)
Figured out what the problem was. I forgot to choose the "Q3Map2: (single bsp) -meta" option on the Bsp list to create the .bsp in the first place. However when I edit the map, the .bsp file doesn't change when I hit that button again. I checked by loading up Quake 3 and it's always exactly the way the .bsp file was made before I edited it. So I deleted the .bsp file to make a new one next time I selected the option I mentioned earlier, and now it won't make new .bsp files.
V1979Last post by V1979
If anyone needs help in converting maps from QL to Q3A or Q3TA, you can find me at excessiveplus.net. There are also some tutorials how to convert maps, textures. sounds etc.
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