..::LvL General Discussion
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ChomenorLast post by Chomenor
I did post on the ioquake3 forums a while back. I haven't heard from any of the main ioquake3 developers, though. http://discourse.ioquake.org/t/new-filesystem-project/805
CZghostLast post by CZghost
Okay, thank you :) Will try to remember :D :D I have to actually take a look on whenever my exact debit card supports online payment (I don't think so), so maybe I'll buy the game after I get new debit card (my current one expires this year in Summer). Will see :) But now, the priority is to pass exams :D
CZghostLast post by CZghost
@DoubleDragon: That won't work. You can't change just the IBSP version without actually changing structure to match Quake Live's map format. Quake Live maps have additional lumps, that have to be included in the new format map, but hexaediting the IBSPv46 to IBSPv47 does not automatically create them. They have to be created by compiler. That way it's recommended to ALWAYS use q3map2 for such conversions. And of course you have to repair botfile to work with the new format (which is bspc's work)...
 
24 Dec 2016
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CZghostLast post by CZghost
CZghost Rep: 1049 Wow, where did I receive such high amount of reputation? :D Unbeliveable :D Thank you :)
BurtonLast post by Burton
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CZghostLast post by CZghost
Thank you for publishing :)
CZghostLast post by CZghost
Also, it was only to launch bspc and put it in pk3 :D
TigLast post by Tig
I know a few people that visit ..::LvL like single player maps so I thought I might let people know about "Jump" - http://www.celephais.net/board/view_thread.php?id=61378 I have nothing to do with the map or the author. I just think it is pretty cool that people are making great stuff for old game engines for others to play :]
CZghostLast post by CZghost
But you have to have older OpenGL in order to get it working. RTCW use the same OpenGL driver as Quake3, and it does not work on my Windows 10 laptop with AMD Radeon graphics card. So won't Quake3. Make sure you have your OpenGL backup if you want to experiment with OpenGL subsystem.
FistMarineLast post by FistMarine
Thanks Tig!
KommissarReb (SW12)Last post by KommissarReb (SW12)
Ah, he did change his name. I thought that he had his account deleted when I couldn't find a certain comment of his I remembered: http://lvlworld.com/comments/id:2174#n29892
Neon_KnightLast post by Neon_Knight
About #10 I was talking mostly about the game objectives, such as flags and obelisks (both team and neutral) and in OA's case also Domination CPs, which should be easily reachable by everyone. Though "lesser" game items such as health, armor, weapons and ammo also fit in that consideration.
I_like_quakeLast post by I_like_quake
Really late but this is the first Im hearing of this. I was really surprised by this. I expected it to be a walk in the park but it was kinda challenging. Just wish there werent so many rockets and cells scattered everywhere.
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