Last post by Tig
@richoi: Map queue links now work again. I had changed the security system for the downloads but had missed something with the map queue. Thanks heaps for reporting this issue.
Last post by P00T1NK1
I was thinking of doing the same thing! I've never used GIMP before so I'll have to check it out. The blast pattern in the test version is awesome but it's a mystery where the files are located. There is no plasmaboom.jpg equivalent in the test version so it must be something in the code. Thanks for the help
Last post by P00T1NK1
Thanks for all the help! I've been checking out the OSP mod. I loaded the mod in Q3 and noticed the differences in gameplay. But when I use the config generator, where do I put the config file? Does q3config.cfg get replaced with the one I just made?
Last post by Chomenor
What map and version of Quake 3 are you running?
It might help if you set com_zonemegs to 64.
Last post by bozina69
Plus one for Alternate Fire. Makes for a lot of new camping and ways to move fase using the grapple. I like particularly the sticky grenades and homing rockets. Another cool feature is one can shoot through a portal and have say a rocket come out and get another player on the other side. 2nd would be Painkeep Arena followed by generations. Love the Doom "long range" light shotgun!
Last post by SexyChucky
anyone have a skin from Chucky?
Last post by KommissarReb (SW12)
New problem: The map will crash if I don't have an info_player_deathmatch or info_player_deathmatch, but having them in the map causes players to only respawn there instead of all the other spawnpoints. What do I do to make it so they spawn at the other places instead?
Last post by Martinus
in game, bring down the console by pressing the ~ button (or shift+esc if you're using IoQuake)
then type this:
and press enter
This should fix this error.
Last post by myleg123
I suppose this is technically solution, but not the one I'm looking for. I remember cg_shadows "2" looking better than this, and I also play in first person. I looked on the ioquake3 github page for opengl2, and at the bottom, it said that cg_shadow had "broken bits". So does this mean that setting it to "2" won't work no matter what?
Last post by gooball
Ah yes, the review page is much better now. I was starting to miss those links at the top of each map page. That pop-up menu button at the bottom was cool, but I think that really works better for mobile users. I'm glad there are both options now. Keep it up Tig!
Recent forum visitors: 4 drifters.