Why not update the original map?
There are a number of reason however the most important is you do not want to create a conflicting PK3. For example, at a LAN game or online a number of security and anti-cheat checks are performed. If you have a PK3 that is different to that of the game server you will not be able to join that match.
Another reason is you are not the author of the original work. It is not your job and you should NOT touch the released version of someone's work. While different, it is a little like going around the neighbourhood and fixing someone's house because you see a problem without asking the owner first.
The next reason is once a modified version of a map is available to others (via a download link for example) you have polluted the Internet with an invalid version of a release. It now becomes harder to work out which is the correct version.
While all this is not a problem at home playing bots, it is an issue with online and LAN matches.
Correctly compiled patches are welcome to be submitted to ..::LvL as well. Use the contact page - lvlworld.com/contact - to submit them. I'll add patch files to the bottom of the review for others to download.
Anyway I could try to make some patches myself and submit here because there are some issues I noticed with some maps.
Given what I think I understand... I'm coming up with a blank on how to prevent that folder structure from existing within the archive. I'm wondering if I'm just S.O.L, or am I just missing something obvious?
This will give you two visually same models in the menu, but with two different names. You can use this method with a patch file and it will work the same as the any other patch (the original is replaced with the contents of the patch pk3).
Removing a bot is simple (and what I thought you wanted to do). Original post about removing a bot is below. This will not work for a player model (as it seems you already know).
@Whatscheiser - You can remove the bot by removing the bot name from the main
scripts/*.bot file. It will depend on what kind of a mod it is.
You can test this with the base game like this:
scripts/bots.txt to a temp location.
z-no-xaero.pk3 in the
Thanks again though, I appreciate the input.