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The Shield Generator
The Shield Generator by guile09
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AEon Rep. 511
#7   25 Aug 2009
I love the design of this map, though the layout, IMO, is confusing, and relies on TPs too much.

Good stuff: The JPs that throw you into a curved wall, letting the player take a 90° turn are fun, the glow tubing as deco is nice, the TPs are interesting in design, and the many clever idea in the geometry are pretty neat. I especially admire the "energy sparking rotating diamonds" in that map, awesome deco element.

Personally, I'd have dropped the TPs, and the sliding doors as well, and the area you can only access by ducking to get a 25 Health. I have never previously seen this map before, but it's uncanny to see vague similarities to my AEneon that was released much later.

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HelterSkeleton Rep. 3003
#6   25 Jun 2009
the megahealth red and yellow armour are too close together making it relatively easy to sweep all armours and the mh with the rg. not a pretty site when you're caught picking the pg or lg up. on the plus side there is good variety to the areas: open spaces, teleports, corridors, split levels meaning all weapons get used. the rg/lg dominate in this map but the flow is really nice
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Opja unregistered
#5   28 Nov 2003
Good Job.

(short and sweet. this maps good enough not to get a bitching, but not up there with the 16 paragraph praise i give some maps.)

7/10

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guile09 unregistered
#4   22 Nov 2003
Thanks for the review and comments. If you like this level, you will probably love the level I am working on currently (guile09dm4). It takes place in a space/industrial enviroment. It is a little more spacious than this one and has lots of eye candy =)
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<secs.> unregistered
#3   21 Nov 2003
I love this map!
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LiViD unregistered
#2   19 Nov 2003
Good Stuff...eye-candy galore...nice combo of neon and glass. Fun for small groups.
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Budweiser unregistered
#1   08 Nov 2003
Nice work! This map plays mint in CPMA. Do you have any other maps in the works?
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