Q3A Database
iFrag by cyberhazard
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FragTastic Rep. 1420
#4   06 Jan 2012
Looks very good :).
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AEon Rep. 551
#3   26 Aug 2009
Another map that is somewhat on the edge, IMO.

On the one hand the author clearly has created a nice style with his texture set, and the architecture is fine as well, but then you have these "parallel" corridors on two height levels but cannot get to the upper level directly, unless you use a RJ. That areas is screaming for a JP. Then you have the nice SG arena (see lvl's screenshot), but since it only contains the SG, the bots mostly don't care about it. There are some other pathing issues. The bots (e.g. Anarki) get stuck in the angled doorways.

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*papri-K* unregistered
#2   18 Mar 2003
ok i'm checking this out, despite the review ;)
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Medic unregistered
#1   15 Mar 2003
The Level has some intresting feachers. Ra has an intresintg hase jump across the rail room. Rl has a nice camp on pg. Same with rail. Even though the bottum of the map is mostly coridores. Containing lg and the lewer of ml. There deffently is a top and bottum zome of the map.

The level well texture, and has an intresting desgine.

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