Sublevel Tokay
Screenshot for Sublevel Tokay by fKd
Added: 11 Jul, 2009   More than 5 years old A video is available. A 360 degree panorama is available.
Promo Shot
#36
0+0  -0
9 days ago
rudehadesrudehades
Rep: 8
why this doesn't have a rating of at least 4 is bullshit
#35
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05 Jun 2012
HDK!HDK!
Rep: 160
Asombroso =)
#34
0+0  -0
12 Jan 2012
FragTasticFragTastic
Rep: 936
10/10 Straight!
#33
0+0  -0
20 Dec 2011
Iván
Not registered
Beautiful map, excellent work.
#32
0+0  -0
19 Apr 2010
PaN61PaN61
Rep: 180
The details of this map are impressive and the architecture is beautiful. The red rims go well with all of the different textures throughout the map. Item placement is extremely good with the Megahealth being placed in a well designed area and great connectivity throughout the map.
Really nice map fKd, 9/10.
PaN61
Edited: 20 Apr 2010 AEST
#31
0+0  -0
17 Nov 2009
garoto
Not registered
The concrete gray and red rims reminds a lot of Ikka's "Future Brownie" map (ik3dm1). Which is great, since I love the style.
#30
0+0  -0
08 Oct 2009
Mikko Sandt
Not registered
Pat, it doesn't matter for as long as everyone is free to do so. With enough votes, the average vote is close to its actual value whether a few individuals exaggerate their scores by a lot or not.
#29
0+0  -0
07 Oct 2009
pat howardpat howard
Rep: 331
Honestly I never liked the 1 - 10 rating system. It's obvious that some people are going to exaggerate their votes in order to get the overall rating closer to what they think the map should be.
I think a Like/Dislike with a confirmation button would be a lot better.
#28
0+0  -0
07 Oct 2009
sst13sst13
Rep: 261
Maybe an accidental click. The voting process is a little bit too easy. A confirmation popup with a cancel button would be really nice.
#27
0+0  -0
06 Oct 2009
fKdfKd
Rep: 232
wow, i know its not great... but 1 out of 10? hmm i think i need a thicker skin
#26
0+0  -0
29 Sep 2009
fKdfKd
Rep: 232
17/8/09 - 29/9/99 and still no review, come on ppl :D
#25
0+0  -0
25 Aug 2009
fKdfKd
Rep: 232
you will find it in the map queue here.. sorry i dont quite understand what you mean..
#24
0+0  -0
25 Aug 2009
monaster
Not registered
Hey there fKd, since you seemed to have finished your new map over at q3w: any idea when it will be published at lvlworld? Definitely deserves to be provided to a somewhat "bigger" audience (compared to mediafire) in my opinion! ;)
#23
0+0  -0
23 Aug 2009
AEonAEon
Rep: 303
Very well designed architecture and texture choices. Alas, I am not much a fan of vertical maps, and the central shaft gets a tad too crowed and cramped for my taste. I'd have preferred to have a map of this style spread out horizontally more.
#22
0+0  -0
11 Aug 2009
GioGio
Rep: 0
ok...
#21
0+0  -0
10 Aug 2009
cityycityy
Rep: 210
I will give it a try :)
Nice idea zihaben, this may make lvl::.. so much more popular again.
PS: I have to agree with fkd. Though, your maps are awesome too fkd ;)
#20
0+0  -0
10 Aug 2009
fKd
Not registered
just come over the the level editing forum at .quake3world.com
ps zihaben your maps are amazing!
#19
0+0  -0
10 Aug 2009
"we q3 mappers need to stick together "
May be, we should make petition and ask Tig for forum on LvL? ;-)
#18
0+0  -0
10 Aug 2009
zihaben
Not registered
@Gio: just google for any of your question, I'm sure you'll find HUNDREDS of answers. Begin with "quake 3 shader manual" ;-)))))))
#17
0+0  -0
10 Aug 2009
pat howardpat howard
Rep: 331
Gio, questions like these are better for level design forums rather than review websites. Try a website like quake3world.com and you'll get better feedback.
-Pat
#16
0+0  -0
10 Aug 2009
GioGio
Rep: 0
Tig, how can i create a texture?
I have q3ase but i don't understand the manual... i don't know how to load an image and animate it...
can u help me? :)
Edited: 10 Aug 2009 AEST
#15
0+0  -0
09 Aug 2009
GioGio
Rep: 0
ok big thanks (again) :)
#14
0+0  -0
09 Aug 2009
TigTig
Rep: 623
@Gio: Check the ..::LvL F.A.Q., there are details instructions on how to start a map there. The link is under Site -> F.A.Q. at the top right of the site.
#13
0+0  -0
09 Aug 2009
GioGio
Rep: 0
i don't see any ..::LvL's map in skirmish.
i start my maps with the console,
i write:
g_gametype 12
map q3dmp9
But the map doesn't start...
the map lifeline start and i can play it,
the map acid3dm9 start... :-|
#12
0+0  -0
08 Aug 2009
fKd
Not registered
extract q3dmp9.zip into ya ****/quake3arena/baseq3 folder
start quake 3
click single player
then click skirmish
then scroll to the right until you see q3dmp9
click on the map so the name is shown in between the back and next buttons
click next
click fight
done
with any luck it should work :)
#11
0+0  -0
08 Aug 2009
GioGio
Rep: 0
i don't know?? sry but i don't know which mode i am
#10
0+0  -0
08 Aug 2009
pat howardpat howard
Rep: 331
That's strange. Perhaps you're in CTF mode? Don't know what else could be causing that, sorry.
#9
0+0  -0
08 Aug 2009
GioGio
Rep: 0
the console load the map but doesn't start the game,
any error messages.
#8
0+0  -0
06 Aug 2009
cityycityy
Rep: 210
Quote: we q3 mappers need to stick together

I agree with you fkd. I started mapping and it was quite hard to find answers on my questions. As newbie I didnt/dont know where to find other mappers with more experience to ask my questions.
#7
0+0  -0
06 Aug 2009
fKd
Not registered
thank you sir :)
do you go to quake3world? i've not seen you on the forums. since level makers is gone you should come over and share ya work and help the mappers :) we q3 mappers need to stick together
#6
0+0  -0
05 Aug 2009
pat howardpat howard
Rep: 331
Gio, First off you should be able to find the map in your skirmish menu if you put it in your baseq3. Second, if you want to load from console, type -
/sv_pure 0
/devmap q3dmp9 OR /map q3dmp9
If that doesn't work, what's the error message you're getting?
fKd, One thing I noticed that was really sweet about this map is the lighting on the walls up near the top. The spot lights + the shadows cast by those wires is amazing. I kind of wish it was more obvious so people would see it even while playing, but now that I know it's there it's a nice subtle feature.
-Pat
#5
0+0  -0
05 Aug 2009
GioGio
Rep: 0
the console can't find the map .bsp :(
#4
0+0  -0
02 Aug 2009
fKd
Not registered
this is nothing compared to q3dmp11 muhahahaha
#3
0+0  -0
22 Jul 2009
051R15
Not registered
This map causes a texture corruption problem in other maps for some reason (specifically bounce pads in ID maps).
Too bad, because it's a solid map... but I thought I'd save some one else the headache of figuring out which of their hundred or so custom maps is screwing things up....:(
#2
0+0  -0
13 Jul 2009
fKd
Not registered
Thanks for the review. all valid points :)
#1
0+0  -0
12 Jul 2009
Anonymous
Not registered
beautiful architecture. great connectivity. i will agree with the review that there is not enough health, but i have no problem with the item placement other than that. awesome map

Next releaseZacharias q3 version 
                                                                                                                                                                                                                                                                                   

 

 

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