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AEon
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Group 3
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21 Aug 2009
Crescents
Creative design a clear 10, but layout is a 3 or 4 at best. Alas, another case where the cool architecture, and awe-inspiring...
21 Aug 2009
Tang Dynasty 01
Very cool architecture "test map", that seems to just happen to have some items placed in it. With this real-world architecture...
21 Aug 2009
WolkenBruch
I like the design / texture choice and the way the walkways are draped around the central arena. Obviously such complex space...
21 Aug 2009
Tower of despair
Alas the author seems to have wanted to cut down the r_speeds in this space-ish map by condensing the size of the castle to the...
21 Aug 2009
Temple of Many Deaths
I normally like the reinterpretation of existing maps, especially when several "classic" maps have been connected in an...
21 Aug 2009
Pass The Map
Ho hum... I love my fellow folks over at q3w, but this map is really terrible ;). Just goes to show that mapping by "committee"...
21 Aug 2009
Tri_Clonus
Hmm... I found the map totally confusing, only after running the map in dev mode (noclip) did I understand why. The map uses...
21 Aug 2009
Burning Reminders
Beautiful map in "classic" textures, with many quite breathtaking areas, but really really huge. Even with 7 bots the map is...
21 Aug 2009
Frank Lloyd Wright's - Falling Water
Very neat display of architecture, the building is one of the classics I very much admire. And I always wondered how exactly the...
21 Aug 2009
Take to the Sky (Tornado Remix)
I love these clean design maps... less is more. Alas Hunter is too good in that map on Hardcore, I get totally slaughtered, sigh.
21 Aug 2009
AEon's Pyramid
Only recently played the map again... for some reason I still like this map, if I do say so myself. Presently, of all my released...
21 Aug 2009
Octopus Revenge
Haha... awesome re-make of q3dm17. I love the design, on my old hardware it would be cool to have a version that is a bit toned...
21 Aug 2009
Black Town
Really inspiring map... alas it could have used massive amounts of additional clipping, the vQ3 bots and the player gets stuck in...
21 Aug 2009
Infernal Nocturnal
Remember those original Q3A maps, "like id used to make", with that wow-factor gameplay-wise? Well this is one of those rare...
21 Aug 2009
5quid
Bug: The pk3 seems to contain 2 .bsp and 2 .aas files, one in the proper maps folder the other in the main folder. Might be good...
21 Aug 2009
The Bunker (2)
Way too many boxes? So much for pipes are the new boxes ;).
21 Aug 2009
Decidia
Organic based maps, with many trees and plants, normally are very difficult to get running well, gameflow-wise or FPS-wise. But...
21 Aug 2009
Howling Wilderness v2
Bug: There is a light texture missing in this map when playing vQ3, would someone please upload a fixed pk3?
21 Aug 2009
Howling Wilderness v2
Another visually very stunning map. And surprisingly, the gameflow is actually great, something less than trivial to achieve in...
21 Aug 2009
The Long Way Home
I love the greenery in this map, and the earthy feel as well. These visually stunning maps usually do not play that well against...
21 Aug 2009
Citadel Insatiable
Even though it may look very "standard", texture-wise, the layout is interesting and fun, and there are many nifty details to be...
20 Aug 2009
All of Me
Love the clean design in my favorite material sandstone, but what really turns me off (irony) is the almost full bright lighting...
20 Aug 2009
LANS Asteroid
Back then we actually beta tested this map at quake3world. Re-playing the map now brings back memories. I love the attention to...
20 Aug 2009
SecularDM
Nicely detailed map with Sci-Fi vibe, excellent texturing and design. Playing vQ3 bots is fun, though I am not completely sure...
20 Aug 2009
Saint Tourney 1
Amazing tourney map. Even though I do not really like "green" maps, or playing 1on1, this map really shines. The two level (upper...
20 Aug 2009
Trial by Error
Amazing how some authors actually have a signature, or at the very least a mapping style that is interest grabbing. I downloaded...
20 Aug 2009
A Genius Trapped in an Idiot's Mind
Awesome map... plain and simple. Very interesting beautiful designs and lighting, good connectivity, plays well against bots, and...
20 Aug 2009
redq3dm2'squared'
Alas, another map by the author, I am torn between admiration and frustration. I love the clean texture design and the slick...
20 Aug 2009
Pacemaker
I am a bit torn about this map. On the one hand there are really beautiful areas, like the grated walkways (see the lvlworld...
20 Aug 2009
Grindill 2.0
Awesome map, wonderful integration of indoor and outdoor areas. I especially love the latter. The addition of water falls and the...
20 Aug 2009
The Sludgeworkz
Alas the screenshot used by lvlworld promises more than the map delivers. There are several areas with amazing details, and quite...
20 Aug 2009
The Third Encounter
The map looks nice, but alas the layout and gameflow are a bit off. The arena-like areas, IMO, are too large. It might have...
20 Aug 2009
Anguis in herba
Nice 1on1 map that really plays well against the bot, and Sock's texture set obviously does its magic to make the map look very...
20 Aug 2009
Quake it, Sam !!!
The few textures are actually fine and the architecture though simple sets a Gothic mood quite well. This is probably the type of...
20 Aug 2009
Through the glass darkly
I love these very clean maps, where architecture, or unique geometry plays a central part. But... IMO, this should never be...
20 Aug 2009
Deimos2
Awesome looking map that could have been part of Doom III or Quake IV... alas that IMO, is also its problem, though the design...
20 Aug 2009
BDOG3DM1
After checking over a 100 maps from 2009 back to good old 2004, this map really stands out. Here is a case where things are...
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Group 3
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Comment history
Highlights from the group of 37 releases.
Black Town
-
Most comments
(54)
Temple of Many Deaths
-
Least comments:
(3)
Grindill 2.0
-
Top voted map:
4.5
/5
Total comments for these maps:
593
Member history:
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