Howling Wilderness v2
Howling Wilderness v2 by Jugulator
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EmeraldTiger Rep. 2629
#28   08 Oct 2020
I agree; this is a really fun map with some gorgeous architecture. A little bit more vertical action certainly wouldn't hurt, though.
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raspatan Rep. 4660
#27   06 Oct 2020
Very well achieved gothic atmoshpere. The pits are a cool feature. Perhaps an extra floor in some places would give them map a further boost in terms of gameplay. Still, it is quite addictive to play!
Edited 11.36 hours after the original posting.
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V1979 Rep. 315
#26   11 Aug 2017
It resembles me the map "Overkill!" by Wiebo de Wit.
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Alice Rep. 635
#25   11 Dec 2016
The arches in this map are real gothic-style arches and not romanesque-style arches as in the most gothic maps.
Very atmospheric map. And playable!
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FragTastic Rep. 2467
#24   07 Jan 2012
Vast!
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AEon Rep. 810
#23   21 Aug 2009
Bug: There is a light texture missing in this map when playing vQ3, would someone please upload a fixed pk3?
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AEon Rep. 810
#22   21 Aug 2009
Another visually very stunning map. And surprisingly, the gameflow is actually great, something less than trivial to achieve in these reality-based maps. Looks good, and plays well.
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051R15 unregistered
#21   31 Jul 2009
A by-the-numbers gothic castle map. Bad layout and poor bot play.
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me unregistered
#20   02 Dec 2007
but where's this mapper gone? great map man, also nowaday
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Whiskey 7 unregistered
#19   13 Sep 2003
Simply a terrific map and worth your time and download ....
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yinyang_34 unregistered
#18   02 Sep 2003
awesome map
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Jugulator unregistered
#17   25 Aug 2003
thanks everyone for the comments
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Octovus unregistered
#16   21 Aug 2003
Well I love the new version...still looks great, and Jug listened to my (and plenty of other people's) suggestion about weapon placement. The RL is now out on the ledge but it's worth the trip. Missing texe is fixed too. Another nice change is the flattening of the area around the LG, now you can run any direction rather than having to follow the stairs/bouncepads (which now have working shaders and are much nicer looking) up. An easy 9 from me now, just my kind of thing.

-Octovus

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not entered unregistered
#15   20 Aug 2003
Those two large towers are awe-inspiring. Unfortunately the rest of the map was not that impressive. The layout is rather poor, and most of the areas are just too big. A large scale can produce some exciting architecture however you must be able to integrate a good layout with more vertical and tighter knit combat areas for it to be worthwhile. You definitely have some artistic talent Jug, you just need to get a better feel for layouts.
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Tig unregistered
#14   20 Aug 2003
v2 is up :]
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Jugulator unregistered
#13   20 Aug 2003
i've explained the situation to Tig and he provides me a solution faster than mine, unfortunatly the is getting short...right now i'm waiting an email from him, then all should be OK.
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Todtsteltzer unregistered
#12   20 Aug 2003
"Jugulator, make sure you notify Tig so he can update the link to the new version."

...or give us the link to the updated file. There's no hint where we can dl it ;).

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Havoc unregistered
#11   19 Aug 2003
Jugulator, make sure you notify Tig so he can update the link to the new version.
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Jugulator unregistered
#10   19 Aug 2003
i've uploaded the fixed version of my map right now. A new review is not required 'cause there's no so important changes and i want to put my attention mainly on my next map. Thanks Havoc for your tips!

Changes:
-now you spawn also with the shotgun
-teleport fixed up
-missing textures replaced
-some weapons added/moved
-FPS optimezed in some part
-wind sound added

bye

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StormShadow unregistered
#9   19 Aug 2003
lovely map, shame about the technical issues.

still, definitely worth the download

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Jugulator unregistered
#8   18 Aug 2003
thanks Havoc, i can say the same about you 'cause i follow the develpment of your map at Q3W (with another nick)...and i've a lot to learn, this is sure!
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Havoc unregistered
#7   18 Aug 2003
"excuse for the delay, the map will be re-released in few hours from now! i've followed your tips and a fixed version will be ready soon"

Awesome! Tig will probably not need a new review for it, he'll probably just add "(UPDATE: problems fixed, new download link)" or something, but if the map requires a new review i'll be more than happy to do the honours again. Jugulator, keep mapping, i'd love to see more levels by you. :)

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Jugulator unregistered
#6   18 Aug 2003
excuse for the delay, the map will be re-released in few hours from now! i've followed your tips and a fixed version will be ready soon.
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Octovus unregistered
#5   18 Aug 2003
The sentence "central (but slightly disused) RL room" was meant to be "central (but slightly disused) RG room" (railgun, not rocketlauncher).

-Octovus

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Octovus unregistered
#4   18 Aug 2003
Oooh purdy. And I can get 100 FPS in it with my new comp :-p Well, the teles that go into walls ARE annoying, especially because they are very pretty just like the rest of the map and tempt you to jump on in. I agree that the PG is centrally placed, however if the humans who are playing like the other guns they will get them and the bots will pick them up too. The GL is so far away that no one bothers, though, and LG is a bit tricky.

I like some of the "symmetry" of the map, with a central (but slightly disused) RL room with a fog of death, having a MH on one side hallway and the RA on the other side. It is all very pretty with a neat skybox, and some cool "chrome" windows (a window-hole filled in with a chrome or tinny texture), but of course there are MISSING textures too. Just enough to be annoying.

I think it plays fine, barring the retarded teles. I only had to suicide to get unstuck once :-p Bots were not bad.

6/10, though barring the few problems it's an easy 9/10.

-Octovus

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Nitebeat unregistered
#3   17 Aug 2003
I'm looking forward to a fixed version of this map =-)

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dAde unregistered
#2   17 Aug 2003
only one word: great :D
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Jugulator unregistered
#1   16 Aug 2003
i cant believe to my eyes: i've submitted this map ages ago and now i've a review for my first map :) ...i believed that was too much bad to be reviewed :) (no irony here)

only in the last months i've taken "a bit more seriously" the level editing, while in the previous period, when i've build this map, my main target was to release a map as soon as possible...i say this simply to explain how i released this map conscious of some bugs and without a sufficient betatesting.

actually i'm working to another map but the good words (maybe too much good:] ) spent by Havoc make me ready to resume this map and fix all what need to be fixed! ....Keeper? mmmh i dont believe to reach so high levels with this map...i hope with the next one :)

thanks for the review Havoc

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