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HelterSkeleton Rep. 2953
#12   29 Jun 2019
it has all the armour, health and power-ups you'd need to accommodate a large player load. And enough weapons so that players aren't always running around with machine guns. I don't even mind the varying aesthetics throughout the level - they make great visual cues for locating your position and aren't that at odds with one another. Most enjoyable as a team deathmatch
Edited 184.04 days after the original posting.
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Stijn Raiguel unregistered
#11   21 Jul 2010
To get the bfg, you have to shoot the blue window above the jump pad at the end of the walkway with the regeneration. You'll need to rocket-jump on the jump pad to get up there.
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AEon Rep. 501
#10   21 Aug 2009
Ho hum... I love my fellow folks over at q3w, but this map is really terrible ;). Just goes to show that mapping by "committee" just does not work. There are many areas that look great and are quite creative, but overall it looks as if "15" different small maps have been loosely connected, with an unavoidable confusing end result.

But since this was - hopefully - a fun experience, mapping-wise, all was well?

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Anonymous unregistered
#9   13 Nov 2008
bfg is in an upper vault above one of the jumps , shoot the vaults and it will be revealed
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UC93 Quizmaster unregistered
#8   27 Oct 2006
Wow... it's like a pleasent twilight zone experience... even after spending 15 minutes battling I was finding new pathways and halls.
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Caspian unregistered
#7   08 Dec 2002
Congratulations guy's

great map :) realy good inspiration for a n00b like me ;)


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StormShadow unregistered
#6   08 Dec 2002
this didnt quite get the review i expected :P
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axbaby unregistered
#5   07 Dec 2002
well done ... i loved all the unique styles in this map .
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HAVOC{PR} unregistered
#4   07 Dec 2002
bout to download .... so where is the BFG? :)
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PeaceDog unregistered
#3   07 Dec 2002
Great review oRBIT, glad you like the map ;-)
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wviperw unregistered
#2   07 Dec 2002
good job guys!

Thanks for the review orbit. I think you summed it up pretty well.

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RRROOOAAARRR unregistered
#1   07 Dec 2002
This was a lot of fun to work on...can't wait until the next such project.

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