Pass The Map
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* QUAKE III ARENA LEVEL INFORMATION *
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TITLE : Pass The Map
FILENAME : PTM.pk3
.pk3 CONTENTS : PTM.aas
PTM.arena
PTM.bsp
PTM.jpg
mapmedia textures
2 "monument" PTM custom textures and shader
AUTHORS : Ctrl.Del, Evil-Cremator, Fishman, Grandpa Stu, Grenade, Horst-ds, INV|S@ble, l0g1c, Lemonhead, Lordsquart, Peacedog, Q, RRROOOAAARRR, Slinki, Terminal, UniKorn, wviperw

DATE : 10/11/02
GAME PLAY TYPE : FFA/TDM
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* LEVEL DESCRIPTION *
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This is a collaborative effort from a NUMBER of Q3W mappers. Each mapper had a set amount of time to do a section of the level, and then would pass it on to the next person. As you can imagine, this got quite ugly after 15+ people who all had different ideas of how they wanted the map to look and play. What you have in your hands now is a meld of everything that the mappers have put into it. Enjoy!
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DEATHMATCH : 18 Player Respawn Points
SUGGESTED PLAYER LOAD : Lg FFA / TDM (# > = better)
WEAPONS : shotgun x2,grenade launcher x2,rocket launcher x2, lightning gun x2, plasma gun x2, railgun, bfg
POWERUPS/ARMOR : YA x3, RA x2, MH, regen, haste, quad, pt, mk
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* CONSTRUCTION *
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EDITORS USED : Radiant
KNOWN BUGS : Us Q3W mappurs aree purfekt.
COMPILE MACHINE : AMD Duron 700@1000, 320mb PC100 RAM, Win95, Stealth III S540 32mb Pro, 6.4gb HD
BUILD : BSP=50sec VIS=100sec LIGHT (patchshadows, filter, super 2, bounce 4, samplesize 8)=41000sec
CONSTRUCTION : too long (months)
BRUSHES : too many (5400)
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* SPECIAL INSTRUCTIONS OR INFORMATION *
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Type /map PTM in the console. Or go to skirmish->ffa/TDM and select PTM.
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* CREDITS *
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id software : Q3A
Ydnar : His build of q3map.exe
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* THANKS *
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Evil Cremator for starting the "project"
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* COPYRIGHT/PERMISSIONS *
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Copyright (2002) by Q3W LE Mappers (TM). All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Joel McDonald.

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