I figure I owe myself and the Q3A
community as a whole a deathmatch
environment that can push players
to excell. Right now I'm reading
quite a bit about CPMA and how to
optimize maps for it. This time,
I can't say that version 1.1 of
Burning Reminders will be my very
last. Being laid off certainly
can jog your creative mind to go
and create something. That's all
I can really say.
A lot of you have sent me e-mails
wanting to know how to access the
BFG secret room. Included is the
demo file showing the "how-to" of
getting there, granted there are
some variations. :)
---------------------------------
Here's the list of fixes for 1.1:
- Increased light values in halls
- Adjustment of many bad brushes
- Re-botclipped the entire map
- Added more spawn points
- Re-hinted many areas
- changed clusterportals (lots of
bot optimization, many thanks
to Cardigan)
- Fixed some "floating" models
- Re-compiled with q3map2
Here is what's been added to 1.1:
- Demo showing off how to attain
the BFG secret room (requested
by too many people to count)
- An extra route with goodies!
- A couple of extras thrown in
for good measure ;)
---------------------------------
Description:
This map is something I started
over a year ago, but just until
a few months ago, I picked it up
again. I'm glad I did too, this
is the first large-sized level
I've made; and for a first hack
at really trying to balance out
gameplay over a large area, I'm
entitled to at least think I did
pretty well. There's no hidden
meaning in the title of this map
or within it's design, so I hope
no one thinks it's my way of
remembering the dead in some
sick twisted fashion. It's been
influenced a bit by pictures of
Ireland, mixed with volcanos and
Alice in Chains albums. It just
seemed like a cool name at the
time and it stuck. Hope you all
enjoy it.
Please send me lots of comments!
---------------------------------
How to install:
Copy the "map-burning1.pk3" file
into the "baseq3" folder inside
your Quake III Arena folder. Go
to Single Player > Skirmish, and
select "burning1" as your map.
--------------------------------
Map file statistics:
Filename: burning1.bsp
Map title: Burning Reminders 1.1
Gametypes: Tourney, FFA, Team
Reccommended: 7 bots or a 4 vs 4
Build Time: 20 months (off & on)
Compile Time: 19.5 hours
Workstation: 2100 Athlon XP
256MB DDR SDRAM
ATi RADEON 9500PRO
Compiler: Q3Map2 (by ydnar)
Inspiration: Fire, Ireland, and
God. Oh yeah, and
Alice In Chains.
--------------------------------
Special thanks to Cardigan over
at www.planetquake.com/cardigan/
for lots of help optimizing the
bots on this map.
Thank you to everyone who helped
with beta testing and getting me
the help I needed. You know who
you are! Long live the ..::LVL
Beta Forums...without which this
map wouldn't have been possible!
--------------------------------
Burning Reminders v1.1 (C) 2003
www.lakesdigitalarts.com
The map file will be released to
the public under the LvL OGSL.
For more, visit the OGSL website
lvl.sourceforge.net/lvl-
ogsl.php