For those wondering what to expect here's a list:
lvlworld.com/download.asp
www.lakesdigitalar...ap-burning1.zip
I've also included with the map a demo, showing how to grab the BFG. I've gotten a lot of how to requests for this, so take notes because there will definately be a quiz of some sorts later. :)
Keep leaving me comments, I'll keep checking back from time to time with replies.
ROODOG: Thanks, I'm really happy you enjoy it!
Version 1.1 of Burning Reminders with a bunch of fixes, optimizations, and new stuff to check out!
View the comments page here:
lvlworld.com/beta/betacomments.php (No longer a valid link)
Download the file here:
www.lakesdigitalar...rning1-BETA.zip (No longer a valid link)
Enjoy everyone!
I've been working over Burning reminders for a while now, and it's kind of evolved into something...else. To be more precise, it is no linger a "reminder", its more of a "re-visiting". You know when you grow up in an old neighborhood, go away for a few years, and when you get back things are a little different?
Anyway, you may be seeing "Burning Revisited" this summer.
"worth a few rounds" ??????
Give it a little more credit people, I got over 350 maps and its in the top 5, Wicked Job Lake, give ravensoft a call for q4 or make us a q3 mod for ut2003, you rock man !
I implemented new lighting in the hallways, but I'm not willing to release the map until I've thoroughly figured out why bot clipping seems to kill the the map...or the aas file anyway. Also, I have a half-finished RA3 level sitting around collecting dust. It may stay there for a long while, so if anyone is interested, feel free to drop me a line.
some of the corridors from one area to the next were too dark in my opinion.
[org]MateoMartinezz: I'll be sure to chck it out soon!
Q-Fraggel: I think I have the bot-clipping problem solved...I'll know in another day or two...but I have to rebuild some stuff. It's just being weird.
did you get my email?
Think I'll go celebrate by watching The Two Towers tonight.
As soon as I figure out which link is for comments, I will post a big huge "thank you".
Techincly I should take this map back to the beta section but since it's already released and reviewed, and the problem never came about in beta testing anyway...I'll keep it here.
I want to thank everyone again for all the incredible feedback you've given. For those who are looking for my previous works, you can find them here:
lvlworld.com/mapper.php
I'll do my best to make everyone very happy.
Q-Fraggel: I found a problem. The placement of the teleporter and the ammo near it with bot clipping in between because it's a diagonal angle cutting into and over the ledge of the courtyard causes the bot to run back and forth like it's stuck. It's the same when I "do not enter" the section as well. Eather I need to replace the geography of the entities or replace the diagonal walls with square ones...which I don't want to do because it keeps people further from the ledges and easier to hide...not to mention slightly more geometry.
Overkill: Thanks! It's three maps, so if you have them, you have them all. But I will not do any other Q3 maps. Sorry.
Layout wise, again well done. Perhaps a bit too open and RG friendly in parts but the other weapons also have their uses (except maybe PG). The map reminds me a lot of Vondur's kaos map, perhaps it's the insane vertical apsect or a similar build style. Either way, that's a plus in my book.
Looking forward to the update.
I've been looking over the review, and as I did with Deftones, I'll make those minor lighting fixes and do a re-release in the not to distant future.
I'm really glad everyone seems to enjoy it, I worked on it for a little over a year and it's nice to see some poitive results come out of it. Thanks again everyone!
9 from me as I think some of the outdoor areas are a bit too large. But you get a silver star for the construction.
hay G-Fraggel are u makeing any new maps at the moment, as i have most if not all your maps, and i love your mapping u have made some nice maps
About that BFG room...the way to get in is via a secret shaft that runs down the center pillar in the courtyard, behind the quad-damage. To get to the top, make sure you have a ton of armor so you can do a quad-rocketjump to the top of the pillar. Then it's a quick fall down the center to BFG world. :)
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