If you play online or at a LAN then your suggestion will cause an issue unless everyone who is playing has done the same (including the server).
The best fix is to create a "patch" PK3 and leave it up to the player. You have no conflicts then. This way the original is not touched and the patch is optional.
I love the central placement of the RG, with a bit of jumping skill (for us non-pros) you can reach it from several spots, same is true for the MH. This "small" challenge adds to the overall fun of the map. The bots on Hardcore play very well. A definite download, if you like the "classic" maps.
Bug: Alas a texture for the lights is missing when playing this map in vQ3, a pk3 file update would be good.
Edited 1381.29 days after the original posting.
Btw I missed a light texture.
Bots are quite good and use all weapons, Bones even did the little jump to get the SG. Fun but not-too-hard jumps between platforms abound even in VQ3, so there must be tons in CPMA. Actually, since some other guy scored this a 5, I'll give it an 8. An average-looking map with well above-average gameplay (and that, of course, is an average made with all the sucky maps struck right off the list).