a couple of things could have improved this map: given the size and the openness of the map, 1. some ammo clips scattered about for the weapons (barring the LG) wouldn't have gone astray, 2. neither would some more health (2x25/1x50?), although, being able to rocket jump, from the ground floor through the bounce pads, to the MH is a nice touch. On occasions, you will find yourself respawning with the armour already taken, or very low on health following a fight. Once on the back foot, you must be very cautious with the routes you can take, making it hard to get back into the game, and extra ammo and health could have helped to remedy that. Otherwise, item placement and level design is great.
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