A Genius Trapped in an Idiot's Mind
A Genius Trapped in an Idiot's Mind by R.P.G.
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[b.i.o]UX-3000 Rep. 34
#7   11.53 hrs ago
Anonymous :
This map is GREAT, whatever mod you use. It's small and fast, and it made for some of my greatest rocket battles EVER. 10/10. BTW, I'm playing vanilla Quake Arena. Also bots...

In Quake 3 Arena HD Remake (aka RUNO Edition with x64 engine) is very playable. Main atrium is something else hardcore for RL battles with hardcore bots (Sarge/Major). In tunnel i was a trapping the bots with shotgan and other weapons))
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[b.i.o]UX-3000 Rep. 34
#6   11.61 hrs ago
I've been playing this map for a while now—I once made a small build for personal use of several cards with simple crafting (like Lithium Flower or Sharon's Inextremis), and it also included several cards with a "yellow" design. This map turned out to be very playable even on VQ3 and fits perfectly among the "yellow and red" cards.
There was also some unusual portal there, like a large mirror, or maybe I'm confusing it with other maps. But in that atrium shown in the screenshot, the battles on RL were very fast-paced; I'd say you'd manage to kill one or two bots before they wiped you out right away. And the corridor on the lower left is a perfect ambush point for them. Good Job!
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sedawkgrep Rep. 2682
#5   29 hrs ago
Not much I can add here. I found this map ok but not great. It's mostly symmetrical but quite small, which, given the powerups, makes this basically a fast dance to get to the MH and RA as they appear. Back and forth, rinse and repeat.

I dunno. To me, sometimes maps end up being more about just timing the powerups than about hunting your opponent / skirmishes. It seems like this is most commonly the case on smaller maps where there are too many / too powerful powerups, or on maps where multiple powerups are nearby one-another.

This may be also more a result of playing 1v1 though.

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HelterSkeleton Rep. 7116
#4   04 Jul 2019
been awhile since I played on a rocket heavy map but I wouldn't really call it a cpma map
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AEon Rep. 880
#3   20 Aug 2009
Awesome map... plain and simple. Very interesting beautiful designs and lighting, good connectivity, plays well against bots, and is fun.

Only possible gripe may be the amount of teleporters. IMO, those could probably have been removed completely to "calm down" the more frenetic TP-hopping the bots do.

Update: Hehe... since the source is available I removed the 3 TPs, added to 2 JPs instead, removed one RL and the GL, added the RG and PG, built a bridge to the RA, and did a few other things to help the bots, the map now really plays awesomely...
Edited: 22 Aug 2009 AEST

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Anonymous unregistered
#2   20 Feb 2006
This map is GREAT, whatever mod you use. It's small and fast, and it made for some of my greatest rocket battles EVER. 10/10.

BTW, I'm playing vanilla Quake Arena.

Also bots play it well (it's not that hard anyways, the map can't be easier to navigate).

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Targaff unregistered
#1   24 Dec 2003
You know, I like Promode as much as the next person, but at the end of the day this is a map review site, not a Promode promo site. The entire second paragraph of the review is completely and utterly redundant - no-one cares what the reviewer's preferred mod is, it's all about the map.

Talking of which, reasonable if not outstanding. There was nothing I found particularly wrong with it, it just didn't really appeal.

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