LANS Asteroid
LANS Asteroid by ALMighty
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JADscratch Rep. 487
#14   28 Mar 2013
I very much enjoy this map. Just the amazing size and eye-popping details keeps me playing this map over and over again. Now I can finally enjoy some real good matches, whether with bots or humans. Overall a perfect gem to add to your Q3A map collection.
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FragTastic Rep. 2343
#13   25 Feb 2012
Very good map :)
Edited: 25 Feb 2012 AEST
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KommissarReb (SW12) Rep. 2362
#12   16 Jul 2011
I really liked the theme here: A large asteroid with an industrial complex built on it. I would have preferred a mining facility because it would make more sense, but then the author is in charge of that. Some of the textures remind me of some Jedi Outcast/Jedi Academy custom maps with similar themes

As for the gameplay, I felt that some areas could have been a bit more smaller or compact to make sense, or play better. Too many wide open areas and not enough hallways.
Edited 1338.72 days after the original posting.

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AEon Rep. 770
#11   20 Aug 2009
Back then we actually beta tested this map at quake3world. Re-playing the map now brings back memories. I love the attention to detail, the wonderful texture placement and architecture.

But alas, the arenas still feel very disconnected due the the "excessive" amount of sliding doors (that I personally hate in MP maps). Anyway, alone for the visuals the map should be checked out.

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Mark unregistered
#10   13 Jul 2008
This plays really well in cpma too
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GTG unregistered
#9   11 Nov 2004
This map is so amazing, it actually caused me to vote on LVL for the first time in a couple years. Great job.
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Madan unregistered
#8   28 Feb 2004
Gorgeous. Unique. Visceral. 10/10.
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Gazoline unregistered
#7   07 Dec 2003
Beautiful, crisp visuals. If you were to retain the quad room, then alter the rest of the map layout around it successfully, it would be a fantastic map. Can't wait for your next one!
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nitin unregistered
#6   21 Nov 2003
have the same thoughts as tig and stormshadow regarding gameplay/layout.

Visuals are very pretty especially considering framerates. Nothing too fancy but extremely well put together.

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ALMighty unregistered
#5   21 Nov 2003
Thanks for the comment StormShadow! Nice to hear it's being played! :)
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StormShadow unregistered
#4   21 Nov 2003
That last comment was from me
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not entered unregistered
#3   21 Nov 2003
I agree with tig about the layout, it just seems like all the rooms are too seperate from one another, and dont really flow as well as they could. I think it could had a 3rd or 4th level in some of the rooms as well, to increase the vertical action. But again, this would have required almost a complete reconstruction, which probably wouldnt have been worth it :)

Other than that, I like the map quite a lot, its on rotation over at BG, and despite the stuff i pointed out as flaws, its still very fun to play.


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ALMighty unregistered
#2   21 Nov 2003
That's exactly what I thought you would say, Tig. My beta testers also said the same thing. It suffers from the room-hall-room syndrome, which is a result of bad planning.

I would rather start a new map than redoing this one, because it would require me to redesign almost the whole map and I just don't think that would be worth it. I better just start a new map and plan the layout more next time.

Thanks for the review Bizkit! Although you were probably too nice on it! ;)

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Tig unregistered
#1   21 Nov 2003
This is a well-made level with nice visuals and theme, but the layout is simply not working for me. Each area is similar and self-contained (due to the coridors and doors), which does lead to some good action, but becomes a little dull after a short while. A lot more varity and less doorways could have improved this map a lot.
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