LANS Asteroid
Screenshot for LANS Asteroid by ALMighty
Added: 21 Nov, 2003   More than 10 years old
Promo Shot
#14
1+1  -0
28 Mar 2013
JADscratchJADscratch
Rep: 367
I very much enjoy this map. Just the amazing size and eye-popping details keeps me playing this map over and over again. Now I can finally enjoy some real good matches, whether with bots or humans. Overall a perfect gem to add to your Q3A map collection.
#13
0+0  -0
25 Feb 2012
FragTasticFragTastic
Rep: 1096
Very good map :)
Edited: 25 Feb 2012 AEST
#12
0+0  -0
16 Jul 2011
I really liked the theme here: A large asteroid with an industrial complex built on it. I would have preferred a mining facility because it would make more sense, but then the author is in charge of that. Some of the textures remind me of some Jedi Outcast/Jedi Academy custom maps with similar themes
As for the gameplay, I felt that some areas could have been a bit more smaller or compact to make sense, or play better. Too many wide open areas and not enough hallways.
Edited 1338.72 days after the original posting.
#11
1+1  -0
20 Aug 2009
AEonAEon
Rep: 283
Back then we actually beta tested this map at quake3world. Re-playing the map now brings back memories. I love the attention to detail, the wonderful texture placement and architecture.
But alas, the arenas still feel very disconnected due the the "excessive" amount of sliding doors (that I personally hate in MP maps). Anyway, alone for the visuals the map should be checked out.
#10
0+0  -0
13 Jul 2008
Mark
Not registered
This plays really well in cpma too
#9
0+0  -0
11 Nov 2004
GTG
Not registered
This map is so amazing, it actually caused me to vote on LVL for the first time in a couple years. Great job.
#8
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28 Feb 2004
Madan
Not registered
Gorgeous. Unique. Visceral. 10/10.
#7
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07 Dec 2003
Gazoline
Not registered
Beautiful, crisp visuals. If you were to retain the quad room, then alter the rest of the map layout around it successfully, it would be a fantastic map. Can't wait for your next one!
#6
0+0  -0
21 Nov 2003
nitin
Not registered
have the same thoughts as tig and stormshadow regarding gameplay/layout.

Visuals are very pretty especially considering framerates. Nothing too fancy but extremely well put together.
#5
0+0  -0
21 Nov 2003
ALMighty
Not registered
Thanks for the comment StormShadow! Nice to hear it's being played! :)
#4
0+0  -0
21 Nov 2003
StormShadow
Not registered
That last comment was from me
#3
0+0  -0
21 Nov 2003
not entered
Not registered
I agree with tig about the layout, it just seems like all the rooms are too seperate from one another, and dont really flow as well as they could. I think it could had a 3rd or 4th level in some of the rooms as well, to increase the vertical action. But again, this would have required almost a complete reconstruction, which probably wouldnt have been worth it :)

Other than that, I like the map quite a lot, its on rotation over at BG, and despite the stuff i pointed out as flaws, its still very fun to play.

7/10
#2
0+0  -0
21 Nov 2003
ALMighty
Not registered
That's exactly what I thought you would say, Tig. My beta testers also said the same thing. It suffers from the room-hall-room syndrome, which is a result of bad planning.

I would rather start a new map than redoing this one, because it would require me to redesign almost the whole map and I just don't think that would be worth it. I better just start a new map and plan the layout more next time.

Thanks for the review Bizkit! Although you were probably too nice on it! ;)
#1
0+0  -0
21 Nov 2003
Tig
Not registered
This is a well-made level with nice visuals and theme, but the layout is simply not working for me. Each area is similar and self-contained (due to the coridors and doors), which does lead to some good action, but becomes a little dull after a short while. A lot more varity and less doorways could have improved this map a lot.

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