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Citadel Insatiable
Myth

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sedawkgrep
30 May 2026 #14
This is one of our favorite maps. I'm not sure there's much I can add beyond what's already been said....though I do agree with the reviewer about the RA. The quad, MH, and RA are all fairly close to one-another which concentrates the action mostly to that area.

Otherwise it's an interesting map with really great flow and connectivity. Guaranteed to provide many, many great rounds.

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Cosmosis
20 Aug 2025 #13
Absolute MUST PLAY !!!
Connectivity is very smooth, strafing around feels fluid and satisfying. Layout is complex without being confusing. The gameplay is exciting.
Much like it's sequel, the level of detail here makes the map feel truly immersive... this is seriously a work of art.
10/10.
Edited 11.73 minutes after the original posting.
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raspatan
24 Oct 2020 #12
Another gameplay blast from Myth. Super fun map, excellent connectivity, intense all over! Details like the drop taking you to the MH (in screenshot) or the fact that you can see through the arch between the two rooms (to send some rails or rockets) greatly enhance the intensity. Top FFA map! A keeper!
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AEon
21 Aug 2009 #11
Even though it may look very "standard", texture-wise, the layout is interesting and fun, and there are many nifty details to be discovered. The map could probably have use a bit more clipping, but with "skill" that issues can be avoided. Bots in vQ3 play well enough. Fun map.
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Mj
5 Aug 2003 #10
Very good map.With a good design and architecture...8/10 for me.

Was able to dl from gamespy this time...:)

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Tigger
4 Aug 2003 #9
Mj: Thats a problem that comes and goes with FilePlanet. There may be a mirror on the authors site, or just try again later (sometimes a reload works)
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Mj
4 Aug 2003 #8
Is there another link?...gamespy doesn't show the free servers.
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Anwulf
4 Aug 2003 #7
You're welcome, Myth. :)
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Myth
3 Aug 2003 #6
thanks for the review Anwulf :)
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qwer
3 Aug 2003 #5
very nice map!i like it:)
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Octovus
2 Aug 2003 #4
Wow why the low score? 9/10 from me. Now, you're probably right about the rspeeds; my upstairs computer didn't like it (but that one's old, like quake 3 demo old)...but to me it looks nice enough to justify them. Some great ceilings and windows. And, of course, the all important gameplay is bang on. Bots were average, which is fine. I greatly enjoyed the layout - some rooms had many many exits, opening up many possible different encounters and run routes. Fun stuff!

-Octovus

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Dayve
1 Aug 2003 #3
Damn it was wierd... like some sort of spasm... but anyway, I found myself at the download page and though, ahh, what the hell, it's only 5MB.

Anyway, very nice map, some excellent touches. FPS stayed in triple digits most of the time, so I can't complain there. I'll be keeping this one!

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not entered
31 Jul 2003 #2
Good architecture, however I think you could of achieved the same impression with about 4k less polies per area. It's nice to have a creative vision and stick to it, however when your map hits over 14k r_speeds in several spots, it's time to either rearrange your layout or cut out some superficial details.
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Equim
31 Jul 2003 #1
Ownage map Myth :)

waiting for yr next one!

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Theme:
Bots:
Textures:
Not set
Comments:
14 comments (129 days ago)
Ranked:
Downloads:
4,513 & 415 LiveViews (daily avg. 0.58)
File:
ci.zip, 4.69 MiB
PK3 date:
3 Apr 2003
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