We found the gameplay to be alright, but really suited to 3+ players. Once you know the quickest route through the map to get the powerups the remainder of the map goes unused which is sad.
I'm using ioquake on windows 10 btw, maybe that's the issue
If you have an issue with the map and ioquake3 I highly suggest you file a bug report with ioquake3 devs on GitHub github.com/ioquake/ioq3/issues or at least on the fourm community.ioquake.org/ - That is only the way things will get changed. Also you will notice that ioquake3 is still being worked on.
pic for clarification: imgur.com/a/p0BQB
Alas, in quite a few areas I would really wish that the map was not at a dead end. Obviously you need to play the map in a certain direction, and there is no way - other than by using rocket jumps it seems - to get back to where you were. IMO, that forces a certain pathing on the player, disallowing more path choices.
-J2KoOl63
Outstanding design, layout, and detailing. It's a keeper, and I'm a picky bastard.
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