AEon's Pyramid
by AEon
AEon's Pyramid by AEon
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HelterSkeleton Rep. 6751
#19   31 Oct 2023
we used to have this level in high rotation in the excessive mod, so there is a lot of nostalgia (something I am not often prone to) here for me. I'm about to give it another whirl for old time's sake
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Bummser Rep. 110
#18   10 Jun 2022
Sense of scale in this is flabergasting me in virtual reality. Added it to our default maprotation for Quake3Quest VR.
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Whatscheiser Rep. 682
#17   07 Jun 2022
This map reminds me of a tighter version of East Berlin Rooftops ...Of course that map was released 5 years after this one, so I suppose I should say East Berlin Rooftops reminds me of a more open AEon's Pyramid. Regardless, its good. Great atmosphere and very enjoyable gameplay. AEon has a knack for putting together fun maps! I'll be breaking this back out at a LAN party for sure.
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raspatan Rep. 4660
#16   09 May 2021
Nice design. Probably best suited for CA/RA3. Otherwise it's just too open. MG is too lethal here. It's also extremely tempting to camp in the RG. Should have been placed in a more accessible place.
Edited 7 seconds after the original posting.
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FragTastic Rep. 2467
#15   17 Jan 2015
Please mind my back then noobish comment, it's been a while since I've played this map and I started again just a few hours ago and I have to say, this has to be my favourite out of your list AEon, this map is incredible. Yes it may be small but it's just so enjoyable. I always rocket jump on those pillars and just knock everyone down with my rails and I especially love having access to the top of the pyramid too, it's a great camping spot. Brilliant gameplay, item placement is okay I guess but the atmosphere is incredible, that's what I love about this map the most!
Edited 1.17 minutes after the original posting.
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Great layout, loving the theme.
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FragTastic Rep. 2467
#13   07 Jan 2012
Beautfill Desgin!
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cityy Rep. 433
#12   12 Apr 2010
You have to encrypt the pk3s and make them read only to make the maps playable in quake live - I can't offer a link, maybe google can help you.
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QL lover without Q3 unregistered
#11   12 Apr 2010
aint there a way that all the maps are converted for QL?
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v1l3 Rep. 1541
#10   21 Aug 2009
This map is great for instagib..especially in the Corkscrew Mod, it's good with the grappling hook.
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AEon Rep. 810
#9   21 Aug 2009
Only recently played the map again... for some reason I still like this map, if I do say so myself. Presently, of all my released maps the favorite one. Though aedm7 (soon to be released) is also up there.
Edited: 21 Aug 2009 AEST
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Opja unregistered
#8   28 Nov 2003
My jaw dropped as soon as i entered this level. It is F-U-K-K-I-N' H-U-G-E.

I LOVE q3dm17! I LOVE Instagib! I LOVE Techno-Egyptian themes! I LOVE huge wide-open levels! I LOVE this map!

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AEon unregistered
#7   22 Jul 2003
Commander Keen,

yo you are probably right... I built the map in about 2 weeks... and after a while I had had it with lighting...

I see there are some more 'instagib' fans out there :)

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Commander Keen unregistered
#6   19 Jul 2003
The only complaint I would have on this one is it's a bit over-bright. The sky-box's shader script could have been tweaked a bit. Other than that this map is well worth the DL and HDD space. Lots of jump pad action very well placed items and nice open flow. Great job!
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Octovus unregistered
#5   15 Jul 2003
Jose E.: Some maps don't show up in skirmish menu. If you put map-aepyra.pk3 in the baseq3 folder, it should work; type /map aepyra in the console. Then you can add bots using the menu by hitting escape.

Onto the map: GREAT looking! Nice and open and I wanted to take a vacation here. Doesn't feel cut off to me. A bit open, can easily dominate with RG. Quad is clasically placed. Glass tops of pyramids are very nice. Basically, this plays better than average and looks, imo, very nice. 8/10 (I would give 8.5, but...)

-Octovus

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Jose E. unregistered
#4   14 Jul 2003
Please tell me how i can open this map because i download and open in basedq3 folder and i dont find youre maps i the skirmish,i have a 1.31 q3 vertion.Thanks
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AEon unregistered
#3   14 Jul 2003
Mr-Gibs,

I playtest all my maps in 1280x1024x32 with the texture quality all the way up. I could not see much (if at all) of a difference between the original tgas and the jpgs I then used. So this should not be an issue.

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Mr-Gibs unregistered
#2   14 Jul 2003
Nice use of the Hexagon environment map! Very sorry to hear that you felt it necessary to reduce the image quality to make the download smaller. :(
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AEon unregistered
#1   12 Jul 2003
The Serious Sam comparision is quite interesting. Indeed I loved the design in Serious Sam. Alas matching that level of 'leetness' is quite difficult :)
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