Author : Christoph A. Loewe (AEon)
Email Address : **email removed**
Website : **invalid URL**
Description : Q3A - Sunny FFA/Instagib map in egyptian style
A pyramid with jump shaft, faces a temple with tall
obelisc. A set of jumppads (layout remiscent of
q3dm17), ledges, and bridges connect these structures
in a skybox. Technically this is a space map
featuring nifty custom textures by Mr.Clean.
Many parts of the map have been clipped off to keep
the map fluid, and also to reduce the number of
places where folks can camp. This was done with
instagib in mind. The jump pads are very high arced,
again with instagib in mind.
I am aware that a completely open map of this size
and detail will not run as quickly as the id maps.
But on a r300 it runs really fast, trust me ;)
Other Levels by Author : AEcyrena, AEshake2 both for Quake II.
AEcantow, AEcthdrl, AEcube for Half-Life.
AEarena, AEsculpt, AEarcs, AEdm17, AEcap for Q3A.
See **invalid URL** under "maps".
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* Instructions *
1) Extract map-aepyra.pk3 into your Quake3/baseq3/ directory
2) Start Quake3
3) Map will be accessable from the menu
* Play Information *
Settings : Deathmatch (Instagib)
Bot Support : Bots are fully supported
Level Name : AEpyra
Single Player : Bots (7 bots recommended)
Deathmatch Player : yes (9 respawn points)
Difficulty Settings : Bots again
* Construction *
Base : From scratch
Editor used : GtkRadiant 1.2.11
Build time : April 14th to April 23rd 2003
To be exact 6 working days.
Map build system : P4 2.54GHz w/1 GB
WinXP & r300 128MB (Wheee :)
Compile Time : 0:16 hours (full vis),
0:08 hours (light -extra)
New Textures : Egyptian style textures are from Mr.Clean's texture
pak 2 (mrcleantex_2.pk3, Author: Todd 'Mr.CleaN' Rose,
**invalid URL**)
The wonderful skybox textures (hexagon512) are from
Mighty Pete's sites:
**invalid URL**
**invalid URL**
Be sure to check out his other cool env maps there.
Note: The provided original high quality .jpg files
needed to be re-saved at 60% quality to save some
700KB in file size.
New Model : The tree2.md3 model is from the pack
md3-defcon_tree.pk3 by GrimReaper (Defcon.5
Tree-mapmodel, **invalid URL**)
New Shader : Just a concatination of the shaders I needed from
Mr.Clean's Pak2, GrimReaps model code and my skybox
code.
New Sounds : none
Known Bugs : The blue shader on the obelisc and the pyramid, let
you look into 'hidden' parts of the map. No biggy
though, since they are clipped off.
* Credits *
Thanx to id Software, for Quake III Arena.
Thanx to Mr.Clean, GrimReaper, and Mighty Pete for providing the great
textures, models and environment map textures. Without these dedicated folks
this map would look very plain indeed.
* Legal Stuff *
This level is (C) 2003 Christoph A. Loewe (AEon).
You are not to include or distribute this map in any sort of commercial
product without first obtaining permission from the author. You may not mass
distribute this level via any non-electronic means, including but not limited
to compact disks, DVDs and floppy disks.
* Where to get more of the author's maps *
**invalid URL** and mirror sites.