Author : Christoph A. Loewe (AEon)
Email Address : **email removed**
Website : **invalid URL**
Description : Quake III Arena - CTF Map in gothic style
(will also run in FFA).
2 Cathedral Arenas, 2 Bi-Pyramids, some lava,
underwater passage, underwater jumppads,
tricky rocket-jumps to extras.
Initially a spinoff test map from AEon's
Arena. I had the map almost done 10 months
ago and only now got around to finish it off.
Sigh :)
Other Levels by Author : AEcantow, AEcthdrl, AEcube for Half-Life.
AEcyrena, AEshake2 both for Quake II.
AEarena, AEsculpt, AEarcs, AEdm17 for Q3A.
See **invalid URL** under
"maps".
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* Instructions *
1) Extract map-aecap.pk3 into your Quake3/baseq3/ directory
2) Start Quake3
3) Maps will be accessable from the menu
* Play Information *
Settings : Capture the Flag (Deathmatch)
Bot Support : Bots are fully supported
:
Level Name : AEcap
Single Player : Bots
CTF Player : yes (5 respawn points per team)
Deathmatch Player : yes (8 respawn points)
Difficulty Settings : Bots again
Map build system : P4 2.54GHz @ 2.85GHz w/1 GB
WinXP & r300 128MB (Wheee :)
Compile Time : 0:18 hours (full vis),
0:18 hours (light -super 2)
* Construction *
Base : Based on some elements of AEon's Arena
Editor used : GtkRadiant 1.3.6 dev
Known Bugs : None
Build time : Years sorta :)...
Built in 3 steps over a time period of 1.5 years
New Textures : none
New Sounds : none
* Credits *
Thanx to id Software, for Doom, Quake, Quake II, and Quake3Arena.
* Legal Stuff *
This level is (C) 2003 Christoph A. Loewe (AEon).
You are not to include or distribute this map in any sort of commercial
product without first obtaining permission from the author. You may not mass
distribute this level via any non-electronic means, including but not limited
to compact disks, and floppy disks.
* Where to get this map *
**invalid URL** and mirror sites.