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AEon's Timeless
AEon

=============================================================================== Title : AEon's Timeless Filename : map-AEtime.pk3 Map : aetime.bsp Version : 05/05/2003 (r95) Author : Christoph A. Loewe (AEon) Email Address : **email removed** Website : **invalid URL** Description : Q3A - Sunny FFA/Team map in futuristic style Panoramic view from ledges, central double cross structure, Railgun Tower, Acelleration Pad double tube, transparent floors. Initially this map was intended for instagib play, but it turned out to work so well for fast and furious classic deathmatch games, that I added more of the non-instant hit weapons like GL and Plasma. Playing 7 bots on hardcore is a blast :). Other Levels by Author : AEcyrena, AEshake2 both for Quake II. AEcantow, AEcthdrl, AEcube for Half-Life. AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra for Q3A. See **invalid URL** under "maps". =============================================================================== * Instructions * 1) Extract map-aetime.pk3 into your Quake3/baseq3/ directory 2) Start Quake3 3) Map will be accessable from the menu * Play Information * Settings : Deathmatch (FFA, Team) Bot Support : Bots are fully supported Level Name : AEtime Single Player : Bots (7 bots recommended) Deathmatch Player : yes (10 respawn points) Difficulty Settings : Bots again * Construction * Base : From scratch Editor used : GtkRadiant 1.2.11 Map compiler used : q3map2 2.5.3 Build time : April 23rd to May 5th 2003 One week shot placing hint brushes - sigh. Map build system : P4 2.54GHz w/1 GB WinXP & r300 128MB (Wheee :) Compile Time : 0:11 hours (full vis), 0:38 hours (light -light -fast -patchshadows -super 2 -filter -bounce 8) New Textures : Futuristic style textures are from Evil Lair's Q3A texture set 8 (Author: Yves 'Evil Lair' Allaire, **invalid URL**) The wonderful skybox textures (Deception Pass) are from Mighty Pete's sites: **invalid URL** **invalid URL** Be sure to check out his other cool env maps there. Note: The provided original high quality .jpg files needed to be re-saved at 60% quality to reduce size. New Shader : Made sfx/proto_zzztblu3 less agressive, made e8minitrimlight brighter and added my skybox code. Concatination of the shaders I needed from the Evil Lair 8 set. New Sounds : none Known Bugs : Alas the main structures corner texture would not properly align. No biggie though. * Credits * Thanx to id Software, for Quake III Arena. Thanx to Evil Lair, and Mighty Pete for providing the great textures and environment map textures. Without these dedicated folks this map would look very plain indeed. Thanx to the folks at the quake3world.com/forum Level Editing forums, and especially ydnar for his help and great work on q3map2. Without them this map would run a lot slower. Also thanx to the folks from Madherosquad for their moral support and feedback testing this map: mHs|Sunrise, mHs|Sh4gr4th and mHs|T3rror. * Legal Stuff * This level is (C) 2003 Christoph A. Loewe (AEon). You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, DVDs and floppy disks. * Where to get more of the author's maps * **invalid URL** **invalid URL** ... and mirror sites.
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Theme:
Not set
Bots:
Textures:
Not set
Comments:
15 comments (153 days ago)
Ranked:
Downloads:
5,118 & 388 LiveViews (daily avg. 0.65)
File:
map-aetime.zip, 3.13 MiB
PK3 date:
5 May 2003
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