lol
lol
Bots have some probs still, but the corrected version surely deserves the 9.
Skytown2 is submitted.
No more fixes...
I hope all works fine now.
All info is in readme.
Personal & VERY BIG thanks to 'pjw' :)
Reiting nujen :)
Not a good gameplay for me ('cause I like open maps - without corridors, hideouts, etc.) and also because we playind 1 on 1 at LAN, always.
So it's too big for me.
But the whole idea is great.
I have 1.31 now, and only 1.17 worked good for me before.
I'll submit it in a day or two.
Second - I have the same problems with the skybox borders on my ATI card. I think it's a video card problem, I've seen people complaining about the same thing in other places (including LVL's forums). Doesn't look like anyone has an answer, but I'll look around...
But different people have different favours, though...
but it's all ok with speed..
(at P III 800, 256 ram)
I got your email.
I have map file at the office PC, but now I'm at home.
Just wait :)
Shithead - no problem, just let me fix all stuff here, and I'll send you *.map. (but please - "thanks Anton" (+ my e-mail) in your readme woul be good enough :p )
I'm not sure what to do about the black lines on the skybox though . . .
(they appears om some cards, (Ati radeon). But at home PC I have savage4, and there are no lines... Also - any lines at nVidia cards.
Ps.
Fixing bugs in skytown now...
If somebody interested - I'll release it again as I'll finish.
All this are in pk3.
This texture is not missing at 4 computers on which I tested the map.
3 of them have q3radiant/gtkradiant installed, another one - no. Just Quake with no other stuff.
Strange... Very strange.
Any solution on how to make this textures appear in any computer?
Sloping sides - ...yeah, I understood that it's a bit annoying after submitting the map.
Remove BFG - no, no.. I like it :)
And flight shoud be too, because it's some kind of alternative communication between islands. Who knows..
Maybe I'll make skytown2 soon :)
missing textures,
mega and RA right next to one another
those annoying slopey pedistals that items sit on that make the player bounce around (you can fix this by enclosing them in a clip box that's the same height, but without the sloping sides)
And, yeah, the loss of the BFG and flight wouldn't be a bad thing.
Here's another vote for you working on it a little more and doing a re-release. :)
energypad
both are missing here in my pristine q3 install, so they are actually missing
Finally - a true review of my map, which (the map) doesn't sucks :)
(remember "utopia"?) :)
I just wondering why there are textures missing on screenshot..? (teleporters textures). There should be an "energy pad" texture from "common", including modified shader in pk3 too...
Strange...
Also, I wanted to work with this map a bit more, but I lost all ideas here and decided to release it "as is" :)
Now I'm stuck with a remake of Kokiri Forest from Zelda64. Too hard... but it will be finished one time :]
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