The frame rates were speedy, if only the rain could have NOT been used in the outside areas. Tho it was an intresting add in.
From a trick point of veiw not much is happining.
Lovely map tho.
Gothic style maps are hard to create and pull off effectively. I think the architecture is just astounding. I can't really find fault. As others have pointed out there maybe some technical stuff like calking, but I'm sure }{ammer will nail down all those skills very soon as I have seen marked improvement with the already very tight playing maps he has released to date. Try Htourney 1 and 2.
I won't leave anything unsaid.
I run TerryHell that helped beta test this map. I'm not pimping }{ammers maps... well not much anyway. :) I am a fan of his hard work though and use his maps on my servers, just because they are good and this one is no exception.
This map is definately worth the download and some of your valuable playtime. :)
I agree though that there is a lot of surface area that cannot be seen by any player and therefore should be caulked.
In addition some of the broken floor pieces inhibit(I got snaged a couple times) the players movement and this is a no no.
8 from me
There's a lot of brush sides never seen when playing that could've been caulked.
Unfortunately I didn't think the layout was great, the map didn't flow very well due to dead ends (ie at the Rail Gun and Rocket Launcher) and the limited routes between the two rooms.
Another thing to add to RedDot's list of tris improvements: put an area_portal brush inbetween that door to the big room, it'll stop the engine drawing all the tris whilst the door is shut.
I'm looking forward to future maps :)
Hey look at it this way, at least that was the only thing I could complain about :) The rest of the map is tops, I'm looking forward to getting more of your maps.
}{ammer
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