Maximum Carnage

Date: 11th of June, 2002.

Quake3 Arena Map pack.

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title: Maximum Carnage

size: 7.93 megs

file: hdm2.pk3

author: Tony R. Hightower

Quake name: }{ammer

location: Greenville, South Carolina U.S.A.

email address: **email removed** ; **email removed**

URL: **invalid URL** ; **invalid URL**

description: Map: hdm2 (Maximum Carnage)

overview: This map has been a huge undertaking from day one.
It was started out to be a CTF map. But after running into
signifigant problems, I switched it over to a deathmatch map.
I have learned so much from this map. I don't recall learning
this much in 1 map, other than the very first time I ever editited.
I guess after 7 weeks of developement you have to learn
something. :) I didn't spend all that time actually editing, alot
of it was countless compiles, and compile problems. :( I also
slipped a 7 day cruise in there to the carribean :). But
really. I have worked longer on this map, than any other map
ever. Tons of detail, and lots of work. I will probably have
a few complaints about r_speeds in the main courtyard. I look
at it this way, processors are getting faster, and faster, and
cheaper. A 1 ghz cpu and Geforce 2 or above should handle this
map fine. And those can be found fairly cheap nowdays! There is no
need to use the r_speed guidelines for Quake 3, that was set
years ago. All computers are much faster now. :)

The map takes place in an ancient castle, where prisoners
were kept in the dungeon, and sacraficed to the water God.
They would be led down a hanging bridge to the platform where
they were sacraficed. The Elders would observe from the higher
platform above. The Water god seemed unhappy, and brought non stop
rains. As the heavy rain fell day after day, the building
literally started crumbling around them. The elders observed
this to be the water god angry at them for such weak sacrafices.
With the place in ruins, they had no other chioce but to leave.
If you listen well, you may hear screams from the dead!

What better place to hold a tournament? You are fighting for your life
in the temple. Hoping to just finish alive!!

Recomended: 8 - 10+ players/bots. With bots being on higher difficulty!!


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play information

players: 8-10+
skills 0,1,2,3: Yes
Deathmatch: Yes
Tourney: Yes
Team: Yes
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: no
new music: no

how to play Place hdm2.pk3 in your /baseq3/ folder
start quake3arena, start skirmish
and select map from the available
maps. Or bring down console
and type "map hdm2"

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info

I love to edit, and hope to be part of bigger projects
in the future. Shameless hint hint!! :)
Any Mod Authors are welcome to use my maps. Just include
this readme. And give me the credit I deserve.

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construction

base: none
editor: GtkRadiant
known bugs: none
machine: AMD MP 2000, X 2 cpu's , 512megs PC2100 DDR memory, Geforce 4 TI 4600, Windows XP Pro

build time: 6 weeks!!
Compiles in about 2 1/2 hours!

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thanx to ...

Liu4L1fe: He always beta test's my maps with me, and has started proof
reading my text for errors, and I need that help! LOL!

Everyone at terryhell.net: Very nice server with a very strong community behind
it. Great bunch of people to play Quake 3 with!! And they help with beta testing
too!! :)

Xaero, Anarki, Doom, and the other bots: I watched them for long periods of
time, trying to get the gameplay down just right. :)

My wife!!: Just for be patient while I edit!!!!

}{ammer: Me...I worked hard, VERY HARD on this map!!!

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Distribution / Copyright / Permissions

Copyright (c) 2002, Tony R. Hightower / }{ammer
All rights reserved.

Anyone who whises to use my maps in a mod,
please do so. Just give me credit. And include this
readme.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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