Q3A Database
Maximum Carnage
Date: 11th of June, 2002. Quake3 Arena Map pack. ==================================================== title: Maximum Carnage size: 7.93 megs file: hdm2.pk3 author: Tony R. Hightower Quake name: }{ammer location: Greenville, South Carolina U.S.A. email address: **email removed** ; **email removed** URL: twistedpolygon.com ; planetquake.com/lvl description: Map: hdm2 (Maximum Carnage) overview: This map has been a huge undertaking from day one. It was started out to be a CTF map. But after running into signifigant problems, I switched it over to a deathmatch map. I have learned so much from this map. I don't recall learning this much in 1 map, other than the very first time I ever editited. I guess after 7 weeks of developement you have to learn something. :) I didn't spend all that time actually editing, alot of it was countless compiles, and compile problems. :( I also slipped a 7 day cruise in there to the carribean :). But really. I have worked longer on this map, than any other map ever. Tons of detail, and lots of work. I will probably have a few complaints about r_speeds in the main courtyard. I look at it this way, processors are getting faster, and faster, and cheaper. A 1 ghz cpu and Geforce 2 or above should handle this map fine. And those can be found fairly cheap nowdays! There is no need to use the r_speed guidelines for Quake 3, that was set years ago. All computers are much faster now. :) The map takes place in an ancient castle, where prisoners were kept in the dungeon, and sacraficed to the water God. They would be led down a hanging bridge to the platform where they were sacraficed. The Elders would observe from the higher platform above. The Water god seemed unhappy, and brought non stop rains. As the heavy rain fell day after day, the building literally started crumbling around them. The elders observed this to be the water god angry at them for such weak sacrafices. With the place in ruins, they had no other chioce but to leave. If you listen well, you may hear screams from the dead! What better place to hold a tournament? You are fighting for your life in the temple. Hoping to just finish alive!! Recomended: 8 - 10+ players/bots. With bots being on higher difficulty!! ==================================================== play information players: 8-10+ skills 0,1,2,3: Yes Deathmatch: Yes Tourney: Yes Team: Yes CTF: no Bot File (aas): yes other: no new sounds: no new graphics: no new music: no how to play Place hdm2.pk3 in your /baseq3/ folder start quake3arena, start skirmish and select map from the available maps. Or bring down console and type "map hdm2" ==================================================== info I love to edit, and hope to be part of bigger projects in the future. Shameless hint hint!! :) Any Mod Authors are welcome to use my maps. Just include this readme. And give me the credit I deserve. ==================================================== construction base: none editor: GtkRadiant known bugs: none machine: AMD MP 2000, X 2 cpu's , 512megs PC2100 DDR memory, Geforce 4 TI 4600, Windows XP Pro build time: 6 weeks!! Compiles in about 2 1/2 hours! ==================================================== thanx to ... Liu4L1fe: He always beta test's my maps with me, and has started proof reading my text for errors, and I need that help! LOL! Everyone at terryhell.net: Very nice server with a very strong community behind it. Great bunch of people to play Quake 3 with!! And they help with beta testing too!! :) Xaero, Anarki, Doom, and the other bots: I watched them for long periods of time, trying to get the gameplay down just right. :) My wife!!: Just for be patient while I edit!!!! }{ammer: Me...I worked hard, VERY HARD on this map!!! ==================================================== Distribution / Copyright / Permissions Copyright (c) 2002, Tony R. Hightower / }{ammer All rights reserved. Anyone who whises to use my maps in a mod, please do so. Just give me credit. And include this readme. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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