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Shad3DM1 - Damaged (v1.1)
Shadowdane

Added: 8 Aug 2002
================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Shad3DM1 - Damaged (v1.1) FILENAME : shad3dm1.pk3 | shad3dm1.bsp (level) : shad3dm1_music.pk3 (music) : shad3dm1_update.pk3 (v1.1 patch) AUTHOR : Peter "Shadowdane" Weatherby RELEASE DATE : 05.28.2002 GAME : Quake III Arena TYPE : DeathMatch EMAIL ADDRESS : **email removed** HOMEPAGE URL : **invalid URL** -------------------------------------------------------------------------------- * VERSION INFO * -------------------------------------------------------------------------------- v1.1 - Added the 2 missing textures v1.0 - First Public Release (.pk3 was missing 2 textures) -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- I really hate writing these level descriptions, so this will be short... My first Q3 level!! :) This map originally started as a Q3 CTF map that I started almost 2 years ago, in late March I decided to have a go at making it into a DM map. Damaged is an underground base constructed of 2 main atriums and a number of hallways, and caves for your deathmatch enjoyment. -------------------------------------------------------------------------------- * ADDITIONAL INFO * -------------------------------------------------------------------------------- I included a demo bundled with the level, called shad3dm1. It features me playing against 16 bots!! =) This is a great demo for benchmarking due to its rather high-poly counts. The demo only works on Quake3 v1.31. This level has slightly higher r_speeds than most of the standard ID software maps. r_speeds are about 7,000 average, with the highest point I could find hits 15,000. I could of lowered r_speeds but that would of lowered the detail of the level quite a bit. I just wasnt willing to cut out details or alter the layout to save a few fps. Minimum System Specs: Pentium III 500MHz 128MB RAM 32MB Graphics Card with Hardware T&L (ex. NVidia GEForce) I ran the level on a system with simular specs (P3-550MHz, 192MB RAM, 32MB GEForce DDR) at 640x480 32bit color with graphics settings on Normal.. I got an average of about 35fps playing with 4 players. The FPS ranged from about 25fps - 80fps. Of course lowering the color depth to 16bit will increase fps quite a bit. I assume most Q3 players have something a bit more powerful than this, so it should be a problem at all. Recommended System Specs: Pentium III/AMD Athlon 700MHz or higher 256MB RAM 64MB Graphics Card with Hardware T&L (ex. NVidia GEForce2 Series) -------------------------------------------------------------------------------- * INSTALLATION INSTRUCTIONS * -------------------------------------------------------------------------------- This is pretty simple.. unzip into: \Quake III Arena\baseq3 -------------------------------------------------------------------------------- SINGLE PLAYER : For lookin around DEATHMATCH : Yes - FFA, Team DM, and Tourney SUGGESTED PLAYER LOAD : 2-8 Players (8 is quite crowded) NEW TEXTURES : Yes NEW SHADERS : Yes (Sky and Water textures made by me, Steam Shaders : are from H2SO4 by Ben "Krash" Ackland. NEW MODELS : Yes (Plant Pack, by Nathan Silvers) NEW SOUNDS : Nope NEW MUSIC : Yes, Slider by Tolwyn-Klem : **invalid URL** -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map MAP BUILD TIME : ~50 hours PREFABS USED : None EDITOR(S) USED : GTKRadiant v1.2.x, Q3ASE v1.3 KNOWN BUGS : None BUILD MACHINE : P4 - 1.7GHz | 512mb PC800 RDRAM COMPILE MACHINE : P4 - 1.7GHz | 512mb PC800 RDRAM COMPILER USED : Q3MAP-YDNAR v2.0.1 COMPILE CMD LINE : -bsp : -vis : -light -fast -super 2 -filter -bounce 10 COMPILE TIMES : BSP | 35secs : VIS | 1884secs : LIGHT | 9323secs : BSPC | 132secs TOTAL COMPILE TIME : 3.15hrs -------------------------------------------------------------------------------- * LEVEL STATS * -------------------------------------------------------------------------------- TOTAL BRUSHES : 3435 TOTAL ENTITIES : 291 NET BRUSH COUNT : 3138 (non-entity) TEXTURES/SHADERS : 82 MAP SIZE : -1280, -560, -832 to 1664, 1728, 1120 (X, Y, Z) -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- Half-Life:TFC : ShadConcmap / Coming Soon! Quake III Arena : Shad3DM1 - Damaged / shad3dm1.zip QUAKE II : Nexus1 - The Nexus / nexus1.zip Quake II : Nexus2 - Rusted / nexus2.zip Quake II : Nexus3 - Stoned / nexus3.zip Quake II : Nexus4 - Psychosis Fixation / nexus4.zip Quake II : Deep Freeze / deepfrz.zip Quake II : What the F*CK! ]|[ / wtf3.zip QUAKE II (LMCTF) : LMCTF23 - Canyon of the Gibbed / **invalid URL** QUAKE : Deathmatch Chaos / dm_chaos.zip DUKE3D : Lots of maps.. check my webpage -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- id Software : Do I even need to tell you!! Ydnar : Q3Map2 Compiler!! radiosity rox!! My playtesters :[iF]Gonad, Ben Caston, Biff, CardO, : Chris "kanaeda" Voss, Dietz, Dolomite, : nitin, and Paul Bullman.. thx guys! Nathan Silvers : Plant Model Pack Ben "Krash" Ackland : Steam texture/shader Tolwyn-Klem : For the great music - Slider : **invalid URL** ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. This BSP MAY NOT be decompiled, converted, or mofified in any way without my permission. This BSP MAY be distributed in public domain over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. Copyright (c)2002 Peter Weatherby. All rights reserved.
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Theme:
Not set
Bots:
Textures:
Not set
Comments:
5 comments (24.15 yrs ago)
Ranked:
Downloads:
3,199 & 367 LiveViews (daily avg. 0.40)
File:
shad3dm1_v11.zip, 20.47 MiB
PK3 date:
26 May 2002
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