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* QUAKE III ARENA LEVEL INFORMATION *
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TITLE : Walk Don't Run
FILENAME : map_wvwq3dm5.pk3
.pk3 CONTENTS : wvwq3dm5.aas
wvwq3dm5.arena
wvwq3dm5.shader
wvwq3dm5.bsp
wvwq3dm5.jpg (lvlshot)
modified textures (originals by decker/evillair)
AUTHOR : Joel "wviperw" McDonald
e-Mail : **email removed**
HOMEPAGE : **invalid URL**
DATE : 07/06/02
GAME PLAY TYPE : Tourney
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* LEVEL DESCRIPTION *
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This is a competitive 1-on-1 tourney map specifically designed for the CPMA mod. The layout is your standard 3-tiered, duel atrium style type. Theme is a futuristic tech with clean white walls and blue/orange trim accentuating the walls here and there.
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DEATHMATCH : 12 Player Respawn Points (+3 bot-only spawns)
SUGGESTED PLAYER LOAD : 1-on-1
BOTS : Major
WEAPONS : shotgun,grenade launcher,rocket launcher(2), lightning gun, railgun
POWERUPS/ARMOR : GA, YA, RA, MH
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* CONSTRUCTION *
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EDITORS USED : GTKRadiant1.1.1 and v1.2.7
UTILITIES USED : WinZip, PBE, Curry, GTKBuild, Notepad Plus, Q3ASE
KNOWN BUGS : as always, bots aren't the greatest. They don't seem to want to use any jumppads either. :(
COMPILE MACHINE : AMD Duron 700@1000, 320mb PC100 RAM, Win95, Stealth III S540 32mb Pro, 6.4gb HD
BUILD : BSP=20 sec VIS=365 sec LIGHT (patchshadows, filter, super 2, bounce 4)=7585 sec
CONSTRUCTION : coupla weeks to initially build it. A few months to test it/tweak it.
BRUSHES : 2372 brushes
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* OTHER LEVELS BY THE AUTHOR *
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Quake III Arena : Geometrica
Quake III Arena : Vacant
Quake III Arena : Sinking Deeper (RA3 Arena)
Quake III Arena : Drift Away
Quake III Arena : Concrete
Quake III Arena : Under My Skin
Quake III Arena : Collide
Quake II : The Slayaway
Quake II : The Abandon
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* SPECIAL INSTRUCTIONS OR INFORMATION *
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Just extract map_wvwq3dm5.pk3 into your baseq3 directory. Type /map wvwq3dm5 in the console. Or go to skirmish->tourney and select wvwq3dm5.
**NOTE**: I used the worldspawn key 'vertexremapshader' to enable the use of different textures for my walls in vertex lighting mode as opposed to lightmap lighting mode. This was to cure the probem of the walls appearing pure bright white in some l33t configs. Now they will appear a faded blue.
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* CREDITS *
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decker /evillair : modified a lot of the textures from cpm1a.
Dubbilan : stole and modified the sweet neon lights from his uber-cool map "Neorganic Epiphany"
id software : Q3A, and I modified a few textures to suit the level.
My Great Aunt Bob : For never giving up on me :)
Ydnar : I-LOVE-MY-Q3MAP2
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* THANKS *
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Looks/Technical Dept:
-sk0re for his awesome 20+ screenshot feedback posts. You're awesome!!
-rest of the dteam guys (dolo, flipmode, others)
-Burial Grounds forum people (off the top of my head: stormshadow, mikey)
-Quake3World LE forum people ()
Gameplay Dept:
-All the promode forum guys for their great feedback (in no specific order): iX, swelt, symbi0nt, LSV, pjw, arQon, 4nti and anybody else I may have forgotten. You guys is teh win!!
-swelt and ki11ingtime for sticking the map up on their servers while I was beta testing it.
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* COPYRIGHT/PERMISSIONS *
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Copyright (2002) by Joel McDonald. All rights reserved.
This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.
This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Joel McDonald.