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Walk Don't Run
wviperw

Added: 8 Aug 2002
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raspatan
26 Sep 2020 #8
Wow. What a map! So fun! Even in VQ3! I'm amazed at the low number of votes and the score of it. I think this map deserves to be Featured to increase visibility.
Edited 5.42 minutes after the original posting.
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wviperw
12 Aug 2002 #7
Thank for the feedback guys!
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nitin
11 Aug 2002 #6
negative spin? I'd say given the last line of the review, that he quite likes it. It's really not that negative a review.

BTW, nice map, great gameplay, I just never really liked the look or the 2d architecture. But hey, you've already heard me complain about that several times before :)

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hannibal
10 Aug 2002 #5
Top-shelf wviperw, you're getting better with each release.
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Sim Gishel
9 Aug 2002 #4
I have to agree with xfoo.

The comments about the tight hallways doesn't make sense to me. I always thought that would enhance gameplay (if used correctly..which here it most definately was) instead of hinder it. Apparently the reviewer would be happier with a pretty box with no obstacles so as to not interfere with his haphazard rocket launcher use.

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xfoo
9 Aug 2002 #3
StormShadow - See that nice "CPM" up above, in the area where you put gametype? If a map is designed for CTF, you'd expect the reviewer to consider that. If a map is made for CPM I'd expect no different.

The negative half (HALF!) of the review concentrates on the gameplay/layout... which makes absolutley no sense to me, as the gameplay is the best part of this map. The "positive" half concentrates on the textures - where are the gameplay comments? Did you even play this against a human? Let alone bots?

It's obvious the reviewer doesn't know what he's talking about. I'd rather have fewer updates with better reviews on LvL (we need TBH back).

BTW, the review of shad3dm1 is awesome, he's so positive it makes me want to get the map. The negative spin on this review is disheartening. Heck, i'd blame that for the low number of downloads off LvL.

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StormShadow
8 Aug 2002 #2
xfoo - maps are reviewed for the general public, not the 2% of ppl who play cpma :P

Regardless, very good map, great fast paced vertical action... lots of fun for tourney play. GJ vipes :)

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xfoo
8 Aug 2002 #1
Those "random holes" are actually ways to drop down onto the mega. Those "tight corridors" are called choke zones, put in strategic places. It's a good thing you didn't mention the trick jumps, or that it plays fricken amazing in cpma.... those are the unimportant things right?

A great map. If all mappers put in this amount of effort to perfect gameplay I would be one happy person.

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Comments:
8 comments (6.01 yrs ago)
Ranked:
Downloads:
3,534 & 405 LiveViews (daily avg. 0.45)
File:
wvwq3dm5.zip, 2.48 MiB
PK3 date:
7 Jul 2002
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