Menu
..::LvL
Forum
Explore
Search
HelterSkeleton
553 member comments
Profile
All members
Newer
Older
Group 5
of
12
7 Feb 2021
Chickenteam CTF - Mappack 1
ctctf3 (Furious) by Geit can also be found in the alliance ctf pack. great pack btw. love the flag rooms on each and every one...
6 Feb 2021
CTF1 for www.fpp.pl
while I agree with some of the reviewers comments (no fall) here is where I think the gameplay is ultimately let down: 1. the...
5 Feb 2021
Foreshadows CTF
this is one of the better rebuilds of id base I've seen. yes it is pokey in parts, the accelerator pads are too elongated, and...
31 Jan 2021
de_dust2 for quake 3
This level would have gotten a 5 from me, if it wasn't for the fact that it was a remake: so points deducted for originality. But...
29 Jan 2021
Wrong Again
I agree with the comments on the lighting in places (too dark) and the length and narrowness of some passages (could be broken...
24 Jan 2021
In the days since I found God
(not a big fan personally myself) but very representative of dONKEY's earlier aesthetic. I knew whose map I was playing on so...
23 Jan 2021
Theoretical Probability
based on the weapon load alone, this level could house up to 28 players, although it would be a bit crowded in places. Not much...
23 Jan 2021
On the Rim
worth noting: the review fails to mention the reduced gravity which is a novel feature of this map. seems to suit best 2v2. would...
22 Jan 2021
Putty CTF
to weigh in on the location v gameplay discussion: if the gameplay is so important and the environment of no consequence then why...
21 Jan 2021
pr1ajp
a little sparse on an ammo for its size. even if it was scaled down to bite size it could have still used a MH. In fact it was...
20 Jan 2021
Dark Wood
basically a map would have to be a hologrid box map with no clip brushes, bot support, or items for me to score it a zero, so the...
15 Jan 2021
Elite
worth mentioning, both levels have support for ctf. the ctfs are asymmetrical with two outer atriums forming the bases and the...
15 Jan 2021
No man's Land
could immediately see the influence and inspiration for KommissarReb 's map when I loaded this up.
14 Jan 2021
The Longest Capture
I agree with much of what muffinator says in his original comment, except perhaps for the lowness of the score. Yes, ctf can be...
13 Jan 2021
COBRA CTF1
map loading to menu can be fixed by modifying the arena file to match map file, levelshot and pk3. Really like PaN61s suggestion...
13 Jan 2021
Stoneface Islands
I like the improvements on this map to the first: player load/routes and utilising the mouths of the statues as teleports
11 Jan 2021
Overgrowth
thanks EmeraldTiger
10 Jan 2021
Overgrowth
@EmeraldTiger. Not been on QL is a very long time. Do you know if they changed any of the item placements? I like the ruin theme...
10 Jan 2021
Overgrowth
not confusing at all for me. the direction markers to the bases make this easy enough to learn
9 Jan 2021
Angkor the flag
I kinda agree with leilei about this being a bit too cramped. it would have been great if it was scaled up just a little. maybe...
9 Jan 2021
Agony
not a fan of remakes from a creative standpoint but I actually quite like this in terms of the faithfulness of the reproduction....
9 Jan 2021
Bullet in the Gun
hard to rate. vacillating between a 3 in terms of gameplay and a 3.5 in terms of aesthetics; I rounded up in the end. It looks...
9 Jan 2021
Wee Bugger
the small size and dead ends is what really kills this for me
9 Jan 2021
ESQ3DM1
this has a very old school Q3 death match feel. Reminded me quite a bit of Q3DM3 due to the circularity, which made it a bit...
8 Jan 2021
Catch Up
yes, definitely more of a fastcap in defrag, you could even play it as a ctf map in DeFRaG but there are a few design and...
6 Jan 2021
City 1
I love the skybox on this
22 Dec 2020
EADM Maps
thanks Takkie
19 Dec 2020
Kora
I love this map. Very fast gameplay. I only wished there had been some counterpoint (RA/BS) to the Quad spawn for team games.
19 Dec 2020
Rashmi
Very well-designed areas for team games (BS, Quad, RA) but unfortunately the lack of health contributes to very low-scoring,...
13 Dec 2020
12 Months
@ Raspatan, I appreciate where you are coming from but I don't agree with you at all. The entire game play which is designed for...
11 Dec 2020
12 Months
@Tig. that was a great suggestion for improving bot play. There are many things you can enable/disable in the console menu, so I...
6 Dec 2020
Cinnamon Poptart
OK 84, I'm done. Can't find the red ghost, the ankylosaur, the ocelet, the alien, the glass with red liquid (is it something in...
6 Dec 2020
Cinnamon Poptart
I don't mind these maps but one thing I would really like to see is that every item you access or unlock disappears from the...
5 Dec 2020
Two Worlds Collide!
I'm gonna extend on Gorf's comment. This map serves as a good base and has a lot of potential but here is where I think it could...
1 Dec 2020
WaterFear
@Raspatan. you said everything I was thinking but felt too afraid to say. There are some mods it would work in though: Alliance...
13 Nov 2020
Malthusian Temple
loved the use of curves but wasn't too impressed with the gameplay. Connectivity between the upper and lower areas is poor as was...
12 Nov 2020
Ambush!
@EmeraldTiger. it's a cpma thing. like not worrying about textures or architectural detail. there are so many custom promode maps...
10 Nov 2020
Regret
while i scored this map a 3.25, i rounded it up, because while it is a bit crudely made, it is fun to play on in tourney, and...
8 Nov 2020
Tower of despair
interesting to see the discussion regarding access to the quad: it can be easily reached from multiple locations, even directly...
8 Nov 2020
Lupo House 3
certainly way too small and cramped in terms of size, especially with so many weapons that kick back, but even the pads,...
1 Nov 2020
The Praetorian
nice visuals but that was about it. the directions of the bouncepads were counterintuitive and didn't really create connectivity...
26 Oct 2020
Reise Rei/se
This map has a great skybox. goes very well with the cel-shading and the colour scheme. it's my favourite thing on the map. I...
24 Oct 2020
Ancient Archipelago
@Raspatan ha ha ha! XD XD. Only Tig would know for sure, but I think you might be right. Edit: my first thought for most...
17 Oct 2020
The Digital Arena
@raspatan it's surprisingly not, at least not for me, although many have commented on the looks. although i include aesthetics in...
16 Oct 2020
The Digital Arena
while a fairly simple level in terms of construction and detailing, the item placement works really well. even the regen doesn't...
9 Oct 2020
SGDTT6
felt more like a custom single player quake level to me
9 Oct 2020
SGDTT3
a pretty basic design, but I really liked the fun and creative element the author was going for with the gameplay. Edited 22...
9 Oct 2020
Turtle Speedmap #2
some fun death matches here, but for me, the ctf's really let this map pack down - more in terms of item placement than...
Newer
Older
Group 5
of
12
Comment history
Highlights from the group of 48 releases.
Ancient Archipelago
-
Most comments
(219)
SGDTT6
-
Least comments:
(1)
de_dust2 for quake 3
-
Top voted map:
4.6
/5
Total comments for these maps:
703
Member history:
Clear
..::LvL
Explore
Close
Search history
Clear
Menu
..::LvL
Forum
Explore
Trending
Popular
Top Maps
Filter
Timeline
Donate
Browse
Queue
Featured
Authors
Titles
Q3A mods
Members
Terminal
Contact
...more
Close
Sign in
Sign up
Select a Group
Jump to:
Cancel