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HelterSkeleton
553 member comments

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Group 5 of 12
7 Feb 2021   Chickenteam CTF - Mappack 1
ctctf3 (Furious) by Geit can also be found in the alliance ctf pack. great pack btw. love the flag rooms on each and every one...
6 Feb 2021   CTF1 for www.fpp.pl
while I agree with some of the reviewers comments (no fall) here is where I think the gameplay is ultimately let down: 1. the...
5 Feb 2021   Foreshadows CTF
this is one of the better rebuilds of id base I've seen. yes it is pokey in parts, the accelerator pads are too elongated, and...
31 Jan 2021   de_dust2 for quake 3
This level would have gotten a 5 from me, if it wasn't for the fact that it was a remake: so points deducted for originality. But...
29 Jan 2021   Wrong Again
I agree with the comments on the lighting in places (too dark) and the length and narrowness of some passages (could be broken...
24 Jan 2021   In the days since I found God
(not a big fan personally myself) but very representative of dONKEY's earlier aesthetic. I knew whose map I was playing on so...
23 Jan 2021   Theoretical Probability
based on the weapon load alone, this level could house up to 28 players, although it would be a bit crowded in places. Not much...
23 Jan 2021   On the Rim
worth noting: the review fails to mention the reduced gravity which is a novel feature of this map. seems to suit best 2v2. would...
22 Jan 2021   Putty CTF
to weigh in on the location v gameplay discussion: if the gameplay is so important and the environment of no consequence then why...
21 Jan 2021   pr1ajp
a little sparse on an ammo for its size. even if it was scaled down to bite size it could have still used a MH. In fact it was...
20 Jan 2021   Dark Wood
basically a map would have to be a hologrid box map with no clip brushes, bot support, or items for me to score it a zero, so the...
15 Jan 2021   Elite
worth mentioning, both levels have support for ctf. the ctfs are asymmetrical with two outer atriums forming the bases and the...
15 Jan 2021   No man's Land
could immediately see the influence and inspiration for KommissarReb 's map when I loaded this up.
14 Jan 2021   The Longest Capture
I agree with much of what muffinator says in his original comment, except perhaps for the lowness of the score. Yes, ctf can be...
13 Jan 2021   COBRA CTF1
map loading to menu can be fixed by modifying the arena file to match map file, levelshot and pk3. Really like PaN61s suggestion...
13 Jan 2021   Stoneface Islands
I like the improvements on this map to the first: player load/routes and utilising the mouths of the statues as teleports
11 Jan 2021   Overgrowth
thanks EmeraldTiger
10 Jan 2021   Overgrowth
@EmeraldTiger. Not been on QL is a very long time. Do you know if they changed any of the item placements? I like the ruin theme...
10 Jan 2021   Overgrowth
not confusing at all for me. the direction markers to the bases make this easy enough to learn
9 Jan 2021   Angkor the flag
I kinda agree with leilei about this being a bit too cramped. it would have been great if it was scaled up just a little. maybe...
9 Jan 2021   Agony
not a fan of remakes from a creative standpoint but I actually quite like this in terms of the faithfulness of the reproduction....
9 Jan 2021   Bullet in the Gun
hard to rate. vacillating between a 3 in terms of gameplay and a 3.5 in terms of aesthetics; I rounded up in the end. It looks...
9 Jan 2021   Wee Bugger
the small size and dead ends is what really kills this for me
9 Jan 2021   ESQ3DM1
this has a very old school Q3 death match feel. Reminded me quite a bit of Q3DM3 due to the circularity, which made it a bit...
8 Jan 2021   Catch Up
yes, definitely more of a fastcap in defrag, you could even play it as a ctf map in DeFRaG but there are a few design and...
6 Jan 2021   City 1
I love the skybox on this
22 Dec 2020   EADM Maps
thanks Takkie
19 Dec 2020   Kora
I love this map. Very fast gameplay. I only wished there had been some counterpoint (RA/BS) to the Quad spawn for team games.
19 Dec 2020   Rashmi
Very well-designed areas for team games (BS, Quad, RA) but unfortunately the lack of health contributes to very low-scoring,...
13 Dec 2020   12 Months
@ Raspatan, I appreciate where you are coming from but I don't agree with you at all. The entire game play which is designed for...
11 Dec 2020   12 Months
@Tig. that was a great suggestion for improving bot play. There are many things you can enable/disable in the console menu, so I...
6 Dec 2020   Cinnamon Poptart
OK 84, I'm done. Can't find the red ghost, the ankylosaur, the ocelet, the alien, the glass with red liquid (is it something in...
6 Dec 2020   Cinnamon Poptart
I don't mind these maps but one thing I would really like to see is that every item you access or unlock disappears from the...
5 Dec 2020   Two Worlds Collide!
I'm gonna extend on Gorf's comment. This map serves as a good base and has a lot of potential but here is where I think it could...
1 Dec 2020   WaterFear
@Raspatan. you said everything I was thinking but felt too afraid to say. There are some mods it would work in though: Alliance...
13 Nov 2020   Malthusian Temple
loved the use of curves but wasn't too impressed with the gameplay. Connectivity between the upper and lower areas is poor as was...
12 Nov 2020   Ambush!
@EmeraldTiger. it's a cpma thing. like not worrying about textures or architectural detail. there are so many custom promode maps...
10 Nov 2020   Regret
while i scored this map a 3.25, i rounded it up, because while it is a bit crudely made, it is fun to play on in tourney, and...
8 Nov 2020   Tower of despair
interesting to see the discussion regarding access to the quad: it can be easily reached from multiple locations, even directly...
8 Nov 2020   Lupo House 3
certainly way too small and cramped in terms of size, especially with so many weapons that kick back, but even the pads,...
1 Nov 2020   The Praetorian
nice visuals but that was about it. the directions of the bouncepads were counterintuitive and didn't really create connectivity...
26 Oct 2020   Reise Rei/se
This map has a great skybox. goes very well with the cel-shading and the colour scheme. it's my favourite thing on the map. I...
24 Oct 2020   Ancient Archipelago
@Raspatan ha ha ha! XD XD. Only Tig would know for sure, but I think you might be right. Edit: my first thought for most...
17 Oct 2020   The Digital Arena
@raspatan it's surprisingly not, at least not for me, although many have commented on the looks. although i include aesthetics in...
16 Oct 2020   The Digital Arena
while a fairly simple level in terms of construction and detailing, the item placement works really well. even the regen doesn't...
9 Oct 2020   SGDTT6
felt more like a custom single player quake level to me
9 Oct 2020   SGDTT3
a pretty basic design, but I really liked the fun and creative element the author was going for with the gameplay. Edited 22...
9 Oct 2020   Turtle Speedmap #2
some fun death matches here, but for me, the ctf's really let this map pack down - more in terms of item placement than...
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Group 5 of 12

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