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A few minor nitpicks. Other than the huge massive scale of this map, some of the jumppads do not seem to have a correct destination, as sometimes you have to walk for a long time to find another one. If the jumppads were relatively close to the base, and hitting them launched you close to where the next one is, it might be more fun. Also, the blue flag is too close to the wall, causing clipping, at least for me. In addition, when hitting some of the jumppads, you can see the mirror effect while in the air. With a bot file I made, the bots do traverse the map, but tend to hang out at the two flag bases. I agree with Tig, it seems like it would be better suited for the defrag mod or something similar. If this were made into a fast paced version, it might be fun, but the painfully slow walk to the next jump pad kills it for me. Simply adding in maybe two more jumppads for each side would be sufficient, and making the destinations closer to the next jumppad would make it more fun.
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