just dont cry about it
Very cool!
Almost as big as a Halo map!!!
AWSOME!!!
This map is great!
Despite its lack in texturing...
IT'S BIG!!! That's what counts. I'ts big enough to fit 16 players or more. The more, the merrier!
I think Tetzlaff has it pretty much summed up tho' so I don't have a lot to add other than; 3 powerups in each base is just overkill and all the major items are placed in out of the way places (not just the regen) which does hamper gameflow considerably.
Anyways just putting another viewpoint in as I only downloaded this level after reading the comments and I don't like to see people thinking their work is being unfairly criticised. The review could have been more constructive it's true but the points are valid and the comments board will often provide constructive criticism if the review doesn't (thanks for saving me some typing Tetzlaff :p). Look forward to future work :). Cya!
OK, I try to reduce my comment on some constructive criticism:
-try to use the textures in a way that they enhance the look of the architecture. If a wall is plain and boring, it will not look better if you randomly throw nice textures on it, no matter how good the textures may look by themselfes. Textures should never change in an aprupt and pointless way. If you have for example a stone wall, then make sure that it looks like a massive stone wall from all ankles, not like a brush with a stone texture on one side and an iron texture on the other side.
Jumppads should only be used where it makes sense, similar to elevators or stairs. A stair that just ends on a wall wouldn´t make much sense, and it´s exactly the same with jump pads. In your map there are jump pads that lead to a tiny ledge with only a 25 health sphere, which doesn´t make any sense at all.
Risky placement of powerups doesn´t necessarely mean placing the PUs in very hard to reach or very cramped spots (because gameflow is still most important!). In CTF teams like to battle it out around items, so a risky place in that sense is for example the open battleground in the center of the map.
I´m sure it´s nice for you that the reviewer on denken.com wrote so positive about your map, but he obviously doesn´t know too much about good level design. You surely will get better when you receive honest feedback. It´s your first release, so it´s no shame that there are many newbie errors in it. But if no one points them out, how should you learn?
Don´t take it personally, and good luck with your next map ;)
We play this map at our lan parties and it's a favorite. We twelve or more at the parties, so it's great to have a big map.