A true artist never dies! ✊
Although I must admit that I HAD to go there to kill them so the game would continue when I was playing with only 5 bots. That of course, is why I usually play with 9 bots ;)
Bots eat the CPU like mad when they stand there and stare at books in the library hallways. I take it there's pathfinding issue involving the very-connected water area, they also seem to love to the red armor in the water area too . I've also seen them stand there with a blank stare on the turrets too.
Try the promode site, they have a good wiki on gameplay stuff that still applies to standard Q3.
playmorepromode.com/
ps. Excuse the two names but I'm in the process of changing names, I will be posting as VisionThing only in the near future.
Another button that really needs explaining is the pushed-out brick located in the wall on the parapet by the catwalk. You can hear a door moving, but cannot see anything. The button operates a invisible constrictor wall that pushes anyone in the BKG tower into the transport beam. The point is to discourage 'camping' in the BKG tower.
One last point. If there is a weakness of my map, it seems to be in item placement. Sometimes, items were placed in my map to encourage bot movement. The powerups in the well are an example. Other than that, there is no reference material on successful placement. I'm asking,Would an experienced mapper please write one?
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