hard to rate. vacillating between a 3 in terms of gameplay and a 3.5 in terms of aesthetics; I rounded up in the end. It looks amazing and I love the ambient sounds. as to why it never got submitted here prior, I would hazard a guess that because its architecture, and hence the gameplay, lets it down, yogi probably never felt it was strong enough in those areas. But that's just a guess. What backs up my claim is that it is essentially a series of corridors. Even the areas approaching "rooms" due to their openness, are still essentially corridors. And the detailing on these corridors? While they look great, function primarily as snags in already tight places. The ceiling height and detailing suffers from the same defect e.g. the ceiling features when angling for a jump to the RL. The spawn locations are problematic too. The tele exits spawn you straight into ramps, and one will often find one self spawning on the base of a ramp. In terms of play, it is not bad. Ultimately, It is the looks that drag this thing across the finish line.
Edited 3.12 minutes after the original posting.Reaction ~ Reply ~ Report