You can use the Comments option in Sort by to locate the most or least commented maps.
@raspatan @HelterSkeleton I don't see on ..::LvL menu a filter to browse maps by 'most commented', there are 'popular' and 'trending' but I don't know how those are measured, maybe @Tig could shed some light on the subject :)
But from what I've been gathering, most commented map is Japanese Castles (256) followed by The Simpsons Map (230). I haven't had the time to look if there are other maps around those numbers.
Edit: my first thought for most commented map was the Simpsons Map. I did a check and it seems to be sitting at 229. But surely this must be a close 2nd
Edited 2.77 minutes after the original posting.
/set g_votescore "12"
Great level.
(don't know if you still roam this site but oh wel =-)..)
greetz n3z
It took 6 weeks to build, texture and beta.
I haven't done any Q2 maps. I was working with HL at the time. :)
Lloyd M
I don't have a website yet but yes I am working on a new map called Tempest Utopia. It's a jungle warfare CTF map set on another planet just prior to a storm.
Lloyd M
Do you have a web site? Please make more maps. Please oh please. Yes, I really liked AA. The rooftop rail battles are wonderful. The BFG trap is an interesting trap.
More maps please! :)
Still, I went in alone for hours just exploring this great virtual space! I just wish the jump pads had matching them.
Other than that this is a tremendous map.
Nobody else's rooftop battles even come close. The layout, the art, ahhhhhh. More! More!
Thanks
Let me know if you need this map converted to work with the new point release.
Lloyd M
10/10
Dr.X, it shouldn't be too much longer :)
Lloyd M
Only the fear of SaNGius rattling at his cage keeps me awake and the constant lure of battle makes my blood circulate...
Lloyd M
9/10
Don't worry, this map will come well within the r_speed limits :)
Lloyd M
Lloyd M
Have a good LAN party :)
Lloyd M
Lloyd M
Lloyd M
Messiah, I never get to play online, only on LAN.
Lloyd M
you did an extraordinary job on AA. I have not played it much yet, but the graphics and style are beautiful. Keep up the great work.
messiah, don't worry, I'll do my best.
not entered, connectivity on lloydmctf1 should be much improved.
Lloyd M
Also, I have to juggle it with my job :(
Lloyd M
cobra, I'm trying hard to give my next map, lloydmctf1, a more logical layout with better connectivity.
Lloyd M
a little on the "over complex' side, but still worth the effort.
Lloyd M
Lloyd M
Lloyd M
By the way, to nvidia card owners, I noticed you can get quite a speed boost in Quake3 from the new detonator 3 drivers. If you want to update your drivers you can get them here:
Lloyd M
Lloyd M
Nuff Said.
Drew, the weapon count is a little low I have to admit, but I had to keep the number of different weapon types down in order to keep the texture count below the limit and therefore keep fps up as high as possible.
Lloyd M
This map kicks ass......A little sparse on weapons, but this can be a good thing sometimes (depending on my mood).
Verdict:
Before vote: 9
After realizing that a)no satanic shit b)original bouncepad and all other artwork and c)not being ashamed of putting crosses that are invertered in the map:
11---> Priceless
10/10
Glad you guys liked the map.
Gorilla, I will be keeping attention to the environments and I think you'll find the environment in lloydmctf1 pretty unique :)
Lloyd M
Rooftop battles are just too much fun here. The layout is set up perfect for long range sniping and team wars on the roof.
The inside's gorgeous too. You can almost see your reflection in those Marble textures.
Great job Lloyd. The best compliment I can give is the fact that I've probably played this thing about 50 times since I've downloaded it.
Bots work pretty well, though I've found they get stuck at the rocket launcher and don't go for the BFG. I've gotten in the habbit of playing against a team of bots (usually 4), as the layout lends itself pretty well to striking and running.
Can't wait to see whatever's next. Please keep attention to environments that are gonna make gameplay unique and exciting. I don't know any other map where I can have a battle quite like you can here on the roof. That's the kind of stuff that makes a map really stand out.
Horatio, The skybox for my next map is a tropical setting just prior to a storm. It's not set on Earth though, and a couple of moons can be seen through the hazy sky.
I tried to set this map as far from the normal ctf settings as possible.
Lloyd M
There are two Id maps that I especially like:
1)Hero's Keep (Q3DM9) has an excellent layout, and the inclusion of numerous bounce and accelerator pads encourages lots of aerial combat; as I love vertical gameplay this areana really appeals to me. I think Hero's Keep is superior to other bouncy maps, because the arena is set indoors and therefore splash damage is more effective compared to DM17.
It also has places where you can perch yourself to inflict surprise damage on short-sighted gladiators - for example, you can stand on the lanterns attached to the ceiling just above the rocket launcher platform and target Mr McGoos.
2)The Lost World (DM13) is another of my favourite levels as it has a wonderful layout, plenty of ledges to leap onto, and also rocket jumping can be used to great effect in this arena.
When sufficiently armoured and in possession of the Quad, it is fun to rocket jump from the floor wth the lava up to the rocket launcher platform and rain death on your startled opponents.
Looking forward to your next map; glad to see you have decided to diversify and construct a futuristic level.
I'm interested to see what type of sky you'll design for your next project, if it is outdoors, as your custom skies have been stunning. Have you considered including the'Aurora Borealis or Northern Lights' as a feature of a custom sky as it might look impressive if implemented correctly; only a thought?
Have to stop this incessant waffling now, as the Nurse is anxious to replace my straight-jacket and administer my daily 10,000 volt shock therapy direct to the brain. These walls in my room are so soft
; quite strange that the decorator made them look like a padded quilt, these modern designers are just crazy.
Horatio Nelson signing off.
How many days/hours did this take?
I also like the inclusion of little high-up ledges and areas for the player to hide which Deva Station has. I try to include as many of these in my levels as possible. In fact, if you look at the picture of AA up there to the right, there are a couple of hiding areas to the left and right of the triangular roof in front of the spire which you can get to via the roof.
Lloyd M
Lloyd M
Lloyd M
Listening to players comments is the best way to improve on your level design skills. After all, we're building these maps for the players to use...
Lloyd M
Lloyd M
I think so!
Any chance of a cd relese? That would be good, and I would pay loads of cash for this kinda map work.
The best
Lloyd M
Your work has given fun and might I add inspiration to many. This is some really good work and and it deserves the (positive) attention it is getting. :)
Lloyd M
i love LLOYD.
NOT ENTERED - Ok, I have checked out the maps you mentioned. They are of course incredibly well made. My next map will be more compact with greater connectivity.
In The Omnipresent Eye I did include the ledge over the courtyard that you mentioned below, in fact it was my favourite area in that level since I also like including little ledges which the player can jump around. Unfortunately, with Ancient Archipelago I had to keep the outdoor poly count low since I knew that that would be the area where most people would hang out.
Your advice has been a great help.
Thanks again for helping me improve my mapping ability :)
When I dowloaded your map I thought I should expect something special. Having seen your last map. And when I have finally loaded the map it litteraly took my breath away...
It took me more than an hour to examine the map. And it was quite an hour. So much detail. Perfect lightnig not to mention all the custom textures. It was a real treat to get to know the level it is pure EXELENCE in all aspects. I am honored to see my name mentioned (however small mention it is) in connection this level.
Buttom line is:
It doesnt get any better than this in my oppinion. 10
Another feature which generally enhances the quality of gameplay is the ability to use a map's structural elements and objects to your advantage - being able to walk along ledges; stand on top of arches, jump from one level onto a statue's plinth and then to the opposite platform which would otherwise be inaccessable; scale a crumbling wall in order to reach another level, etc. The 'Pit and the Pendulum' permits a player to leap from the roof unto the left wing of a Gargoyle statue and then up to a ledge that has the Rail gun. In my opinion a map that has attributes like I've described, seems to promote interesting gameplay and a variety of tactics can thererfore be employed in order to outwit your opponent.
One of your trademarks seems to be the inclusion of the eyeball, I suggest you adopt another one as well - rooftop combat; like I said early it was a purestroke of genius.
Basically the map should work correctly on its own.
Lloyd M
NOT ENTERED - I'll check that map out. Thanks.
Check out the 'Pit and the Pendulum' by Kodiak; which perfectly illustrates what I mean. This level by Kodiak has some beautiful architecture as well, also the map has real character and exudes a creepy atmosphere.
I have tested it on a computer which didn't have lloydmdm1 installed and it ran ok.
Before releasing the level I checked that all textures were present in the lloydmdm2.pk3, the original pak0.pk3 or a point release.
Lloyd M
i had to downlaod your other map. that pisses me off because i had that map before and deleted it because i didnt like it and now i needed it for another map of yours that i dont really like. oh well ,its my opinion.
HellSpaWn - It could be a corrupt download, where did you download it from?
Try this site: pages.eidosnet.co....s/lloydmdm2.zip
BTW I checked all textures were either present in the pk3 or came as standard with Q3A or a point release. There should be no need for the threewave pack to get all textures.
Lloyd M
I did put it in baseq3 and my system is fast enough for quake.
ICQ: 58025107
The picture is kewl and the things said about it, I NEED TO PLAY IT
why the hell do i get no sky ?
Lloyd M
not all levels are easy to navigate man. Yeah sometimes you even have to use your brain!!!!
imagine the horror...
Gameplay above all? yeah ok.
Let's say we have this fabulous map right it plays fantastic, but..texturing is lame, lighting is terrible, there are even vis errors..u know.
On the other hand we have a visually fantastic map, but it doesn't play as well, heck you even have to break a little sweat to master it. Perfect example. First time I played "camp ground" i thought it was shit. It's a pretty map, yes it is..but the more I played it, the better. SO it is pretty and playable. But the thing is, it's big. No need to worry , learn to master the map and stop yapping around. Don't call people idiots bro, 'cause that kind of makes you look like a little frustrating geek. SOrry it really does. 0/10? WHy???
I see no reason. Heck you want 0/10 and even lower? Go to cranky steve's site and be amazed. Heck, you are one of those who prefer gameplay no matter what above visuals. No matter how crappy the map, if it plays..hu hu..it's good.
U see, I 've played over 2000, yeah 2000 doom levels, back then...I know doom is different from Quake arena duh, but things haven't changed much since. You have no idea, NO IDEA, how many crappy maps I have seen!!! People who were too lazy to texture their map, to be original, to focus on gameplay AND looks u know...it was terrible. I 've seen this phenomenon back in quake, quake2 and quake arena. I held my heart when quake arena came out and the id editor. And what I feared came tru. Many bozo's like u teet, sorry but giving this map a 0 and offending others.., are what spoil many would-be GOOD add-on levels, which combine PLAYABILITY and LOOKS. You seem to be a negative person man. 0/10? ...
's not done;. You just put it down there and gave no obvious reason.
I quote: "just to offset you morons" yeah you happy now? Pf;..
kinda lame dude.
That didn't hurt teet, what hurts is that there are too many of your kind out there.
Btw I know what kind of maps you like. I play them myself sometimes; BUt i've seen too many of those maps. JUst too many.
gee sorry teet, I really hope i didn't upset you now. Don't start yelling or insulting me,
sorry if it hurts..
;) good thing you're a hardcore player teet. .. Me too.
But sometimes i wonder what peeps understand under hardcore?
hehe.
I truly don't see what's wrong with this map. I play quake a lot, I know art (heck i need that for my job..) and
Oyo and teet could make a good team on their gameboy right? :)
The jumpad placement irritated me.
Another factor, regarding hardcore players, don't they normally gravitate toward duelling in smaller arenas with fewer players and mainly mono a mono (Tourny), whereas levels like AA might be more suited to fights with large groups of gladiators.
BUT
a big download like this shouldnt have missing textures..should it? i know it shouldnt.
fuck im pissed .
i give it a 8/10
if it wasn't for players (fodder) like myself who occasionally lower ones guard to appreciate a mappers hard work, then players like yourself would need an alternative source for such
humongous numeric representation of a manhood.
May I suggest the latest "Hard-core" mod that increases every frag by a factor of eleven (that's one louder than ten for all those who already have everything turned up to max) this would enable you to protrude into Quake Arena land with a phallic structure of mesmeric proportion, hell, you may even hoodwink some dozy heifer into relieving some of that testicular pressure you must be building up. I don't know about hurt but that continual throbbing would surely get a bloke down.
people put in a lot of time around here, (maybe even you, I don't know.) anyway, it's time you turned up your reseloution and rested your trigger hand a little, there are some lovely places to visit and all home made. take it easy before you get R.S.I. mind you, you probably already suffer from that condition in one way or another.
no hard feelings r d r r
I consider myself a "hardcore" player, although I don't play using the visual settings that fatal1ty and the like do. I play with r_fastsky 1, so one main "feature" of this level is worthless. It's a decent looking level, I'll give it that much. But the textures used are nothing really special. The architecture of the level, the use of rooftops is decent.
This level is just not fluid like maps are supposed to be. Play any of ztn's maps, Coitus Interruptus, or levels like q3dm13 and q3tourney4. These are well done levels. They are fluid, you can navigate the map quickly without annoyances, plenty of areas where rocket-jumping is beneficial, and weapon placement/selection is good.
Ancient Archipelago is not a good level to play at, and it's barely a good level to look at.
0/10 10/10 = 5/10
it plays just fine with 4-6 peeps on a lan. Bot's ain't too clever, but that's Q3 bots innit..
The quote "I need to feel like I'm really there. I like realism above gameplay." proves exactly what "(o Y o)" was trying to say. You idiots are all about visuals, you don't play Quake. I'm giving this map 0/10, just to offset you morons.
sorry if it hurts.
anyway.. drooool.. this is one of those maps you can just zip round on your own looking at all those tasty details... the only reason I didn't give it a 10 is cos all that detail slowed me down in places, guess a GeForce 2 will sort that tho :) CLASS MAP!!
Isn't wolfenstein in the hands of activision...so I read on planetquake...they wuz gonna to work together with id on "return to wolfenstein".
Btw OyO I play quake a lot, and when I say quake I mean quake 1 to quake arena and many many many add-ons. This level is good. 5/10? Hmm sure you aren't colorblind lol.. no really this level doesn't deserve a 5. A nine is solid. :) Ah but that is just my humble opinion. And afcourse of many others :b
Btw there are many good german quake maps. Many of you surely played zerstörer and penumbra of domination (classic quake)..
and so on. :) and that quake arena map q3mexx? Damn nice!!
rarely seen such nicly done lighting job and believe me I've seen many levels...too many i'm affraid. Sometimes I'm affraid waking up and discovering I have changed into a level ...HAAAAARH
:) anyway go and play quake!
quake quake quake quake quake quake quake your booty
ps redneck rampage was a rampage..:(
this level is wasted on you.
log off and go play yer Game Boy.
this map is the best to date-
I mean, single source daylight such like
Whitemeat was the step forward before this one.
I need to feel like I'm really there. I like realism above gameplay.
also, the layout of the fortress is realistic it feels like it has been added to over time, different architects over decades.
other castle designs have been way too U.S.A!! and it shows.
No surprise that Lloyd Morris is .co.uk
game play is wasted when all there is to offer screams Mickey Mouseland.
sorry if that hurts.
This is probably one of the nicest maps to date.
Awesome job!
i gave it 10 points.
theres not much i can say more about it...im speechless.
thank you
"Stone Cold" Steve Austin
you play Eyecandyland. 5/10 (yes it looks decent--not great, but the level layout and gameplay is absolute shit)
-than
Flame and embarrass me if I am wrong (and you can prove it :)
-than
Oh yeah, I agree, the eye shoooting rockets sucks flaming hairy penis.
Still, it's an alright map but not the sort of thing that turns me on.
-than
By the way, Lloyd's alpine panorama sure would make an ideal background for a Q3 German castle level, hope somone decides to built one and call it 'Where Eagles dare'.
What is everyone talking about doom3 for? It already excists!!!
Remember like final doom? :)
Yeah technically it says final....nitpickers....but it's the third episode..
SO i guess we should be expecting doom4 now..
man this better be a good doom game. It must contain mirrors! I love them in games! :)
for example in duke nukem and unreal...
Very fun to go on rooftops, nice landscape that's changes
from gothic like style...
This map is perfect for week ends lan party with 6 to 8 players. One thing that is important : the vertical gameplay is here et some q3mapers seems to forgot it...
I got a surprise for q3 players, but I fight with 3D Studio Max to get the result I hope for....
Rooftop fighting is fun, BUT
Overall, superb.
Brisk - www.quake3tweaks.cjb.net
Some criticisms.
The room with all the ramps running every which way was totally out of place. The architecture of the map is entirely believable until you get to that room. Kinda blows the illusion that you're in a real place.
The eye that shoots rockets also stands out and detracts from the map. It's in a beautiful section, then you look up and see this goofy eyeball shooting rockets at you. The gothic torches didn't fit the decor either.
The gameplay is focused on only a very small portion of the map. Mainly the rooftops and the courtyard with the goofy eyeball. It would probably a lot better against a shitload of humans but, odds are I'll never find a full server running it online. Playing it against only two people is boring and playing against all bots is too predictable.
Frame rate nose dives pretty badly at a certain point on the roof. I'm not sure exactly how to describe the location. It's near one of the three railguns that's up there.
I was really impressed when I first downloaded it but the first impresion has worn off now. It's certainly impressive to run around in and look at but it feels more like an empty single player map than a deathmatch level. Still, all that eye candy and, for the most part at least, very good frame rates is a feat in itself. In other words, "d00d has sum sk33lz". :)
Score : 7
Make us a small to medium sized tourney map Lloyd. It would be real interesting to see what you come up with. ;)
24.29.20.117:29761
LowGun'z Custom Maps
Very "pretty", nice word... 7/10
Btway..captain horatio..not for vertigo sufferers? hehe
ever tried looking down in a large doom map using doom legacy(or glide doom) now that would make those faint-of heart turn white...:)))))
haaaaaaaaaaaaaahahahahah...two thumbs fresh!!! haaaaaaaaaaaaaaaaaaaaaaahahahah
man thats funny, you rock Tommy Singh
oh yea, the maps pretty good too
Alternatively, you could design an arena set in a futuristic setting similar to the Bladerunner film, as I'd like to see what you could come up with.
You sure have talent.
For one, when I originally was exploring the map and saw the large rooftop area, I thought "Oh know, that is going to kill botplay, they will never go there." I was sure as hell wrong; they spent too much time there. Dunno what caused that, but...kinda screwed gameplay.
The regen didn't hurt play, but it didn't add anything either. And the eye shooting rockets? They eye was out of place enough in this beautiful castle/mansion, but having it shoot rockets? Please =)
Few more things: Weapon placement was mostly good, but in the room with all the ramps and a rg, sg, and pg, the pg was off to the side and there wasn't any other way out. In this kind of map (open roof combat) it wasn't worth the trip. I loved the bouncepad to the roof rg.
Last but not least, both the statue courtyard and the rooftops with a mountain view were just pure beauty. I got a shitload of screenies just of the scenery....me thinks Dutch said it right: "This is playable art".
From the Omnipresent Eye to this? Well then the next one will have us dehydrated from drooling so much =)
Happy Fraggin! Octovus
(Hell, its a ten) =)
It's a keeper.
The architecture is well done and quite impressive, but I bet Lloyd had a sore neck after painting all those ornate ceilings. The alpine backdrop also added significantly to the overall grandeur of the map, and made walking on the rooftops feel even more precarious. The overall appearance of the map is excellent, and I especially liked the custom bounce pad leading to the rail gun, you should have included more of these pads (maybe with a bronze outer rim). The only faults were that the marble pillars were hexagonal instead of round and that the same wall stone was used throughtout. Might have been nice to see a small fountain in one of the courtyards.
As regards gameplay; the bots seemed to like this arena, and fighting them on the rooftops was brilliant fun. The inclusion of rooftop combat was a pure stroke of genius on your part, and I would recommend that you include it in future projects.
SCORE: 9
For some reason I felt uneasy while playing this map - it seemed as if someone was constantly watching me.
-- Wow! It’s so cool! Big & beautiful! Fun to play! Good frame rate! Good flow! Bots love the map! Our group loves the map!
-- It gets 2 thumbs up & 2 toes up from all of us. This map is The Super 10 Map.
-- Thank You, Mr. Lloyd Morris for a wonderful level map
Ps:
-- Thanks to Mr. Tigger-oN for your hard work. LvL is the best Maps & Level web site on the net.
yet the bots did play well,and never grooped in only one spot.
this map has more eye candy then manny,yet frame rates were always high.if you have a slow CPU and/or video card,grab this map.
weppon placement is great,so is armor.
BFG!
I would like more health,but alot of ppl might not.
Had a lot of fun with this map,so it will stay on my harddrive.
a shout out to snickelfritz for the .pdf file
I give it a 9.
Score: 8
It's good but it isn't THAT good.
Omniprescent Eye was totally unplayable. You couldn't look away from the floor.. I don't exactly know why, though. Even the simplest stretch of hallways would slug things.
I prefer this map much MUCH better.
amazing map :)
SiCdeth is gay...
What is your problem? you sound like you envy this guy. Dont you think you are taking this guys work a little too much to heart?....Wazza matter? there there now. Sploob.
i like the map its kinda cool, but overrated cuz he has a shitload of custom textures and its a really big map. sure there are good things about it, but its not awesome. and just because he threw in a .pdf file to look at doesnt mean he deserves extra credit.
the ability to walk on the roof didnt please me to much. but dont get me wrong this map is cool just not as great as its made out to be.
Gonna go play it some more before I score it.
this map would make an awesome all-rail map if some the indoors areas were left off
9 --- love the eye
/record "what you want it to be" and push enter
and at the end type /stoprecord
oh yeah one more silly question;
how to record a demo in quake arena. I'm used to recording in quake 1 and 2. qarena can't be that different..in one way it is i know.
Thumbs up on this one just for the rooftop combat.
my vote is 9
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