Ancient Archipelago
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"Ancient Archipelago" - For Quake III Arena (Deathmatch + Team Deathmatch)
by Lloyd Morris

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Type: Location Based DM
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Title: ANCIENT ARCHIPELAGO
Filenames: lloydmdm2.pk3, lloydmdm2.txt
Author: Lloyd Morris
Address: **email removed**

Previous Levels: Aftrshok (Half-Life)
Escape Reality (Half-Life)
The Omnipresent Eye (Quake 3 Arena)
+ Numerous Half-Life SP levels for Midas (as yet unreleased)
+ Levels (unreleased) for many games between doom and Q3A.

Description: Set in a citadel on a long deserted island somewhere on the east coast
of the Ancient Archipelago.

The level contains a couple of traps and tricks. Here is an explanation
of them:

- The BFG is submerged in a pool. On entering the pool a gong sounds
which can be heard by all others and the player is trapped in the pool
for a few seconds.

- Jumping for the mega health from the roof top try to land on the grass.
Landing on grass from a height anywhere in the map causes no damage.

- Both teleporters choose two random destinations - one of the towers and
one other location.


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Additional Credits:

Beta Testers: Thanks to the following for help with beta testing this map:

- Burial Grounds crew (**invalid URL**):

MogWaEE
^^ch@os^^
1ntr1ns1c
Fuze
d3@Th2u99
Prey
WiccanHP
20 20
Chastan
QUAD_BAIT

- Byron "Snickelfritz" Franek (also created the PDF readme file)
- Fury_2
- Gwilym Morris and everyone else at King Of The Jungle LTD (**invalid URL**)
- Kerensa "Where's my L-shaped room?" Morris
- Lutz "uzi" Munka
- mac
- Nephilim_Goth


Thanks also to the following people who've helped me out at Quake3World.com - technically or for support - with Q3 mapping:

- Paul Jaquays (and everyone else at id).
- Jody "Cali Girl" Robinson (quake3world.com/forum)
- Robert Duffy
- Small Pile of Gibs
- William Morris
- Pietro da Cortona (For the painting - Triumph of Divine Providence and
Barberini Power)
- and everyone else at Quake3World.com Level Editing for your help.
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Map Instructions:

Unzip LLOYDMDM2.ZIP and place LLOYDMDM2.PK3 into your
Quake3/baseq3/ directory.

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Information:

****Test Machine : PIII 500 256MB RAM TNT + Voodoo2****
**** Compile Machine: PIII 700 384MB RAM TNT2****
**** Recommended Machine: As Q3A specs ****

SP BOT support - Yes

Deathmatch - Yes (8 Players)

Co-operative - Yes

New Textures - Yes (over 50% of architectural textures are custom)

ITEMS: ALL WEAPON TYPES ARE PRESENT.
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Construction
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Base: New level from scratch.
Editor Used: Q3Radiant 181 and Worldcraft 2.0
Known Bugs: None

Compile Machine: PIII-700MHz with 384MB RAM
Total time: 2H 45M
Visdatasize 0.4MB :)
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Copyright and Permissions:

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorised to put LLOYDMDM2.PK3 on any CD or distribute
it in any way without Lloyd Morris's permission.

(c) Copyright 2000 Lloyd Morris

Clear