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Ancient Archipelago
Lloyd Morris

******************************************************************************************** "Ancient Archipelago" - For Quake III Arena (Deathmatch + Team Deathmatch) by Lloyd Morris ============================================================================================ Type: Location Based DM ============================================================================================ Title: ANCIENT ARCHIPELAGO Filenames: lloydmdm2.pk3, lloydmdm2.txt Author: Lloyd Morris Address: **email removed** Previous Levels: Aftrshok (Half-Life) Escape Reality (Half-Life) The Omnipresent Eye (Quake 3 Arena) + Numerous Half-Life SP levels for Midas (as yet unreleased) + Levels (unreleased) for many games between doom and Q3A. Description: Set in a citadel on a long deserted island somewhere on the east coast of the Ancient Archipelago. The level contains a couple of traps and tricks. Here is an explanation of them: - The BFG is submerged in a pool. On entering the pool a gong sounds which can be heard by all others and the player is trapped in the pool for a few seconds. - Jumping for the mega health from the roof top try to land on the grass. Landing on grass from a height anywhere in the map causes no damage. - Both teleporters choose two random destinations - one of the towers and one other location. ============================================================================================ Additional Credits: Beta Testers: Thanks to the following for help with beta testing this map: - Burial Grounds crew (**invalid URL**): MogWaEE ^^ch@os^^ 1ntr1ns1c Fuze d3@Th2u99 Prey WiccanHP 20 20 Chastan QUAD_BAIT - Byron "Snickelfritz" Franek (also created the PDF readme file) - Fury_2 - Gwilym Morris and everyone else at King Of The Jungle LTD (**invalid URL**) - Kerensa "Where's my L-shaped room?" Morris - Lutz "uzi" Munka - mac - Nephilim_Goth Thanks also to the following people who've helped me out at Quake3World.com - technically or for support - with Q3 mapping: - Paul Jaquays (and everyone else at id). - Jody "Cali Girl" Robinson (quake3world.com/forum) - Robert Duffy - Small Pile of Gibs - William Morris - Pietro da Cortona (For the painting - Triumph of Divine Providence and Barberini Power) - and everyone else at Quake3World.com Level Editing for your help. ============================================================================================ Map Instructions: Unzip LLOYDMDM2.ZIP and place LLOYDMDM2.PK3 into your Quake3/baseq3/ directory. ============================================================================================ Information: ****Test Machine : PIII 500 256MB RAM TNT + Voodoo2**** **** Compile Machine: PIII 700 384MB RAM TNT2**** **** Recommended Machine: As Q3A specs **** SP BOT support - Yes Deathmatch - Yes (8 Players) Co-operative - Yes New Textures - Yes (over 50% of architectural textures are custom) ITEMS: ALL WEAPON TYPES ARE PRESENT. ============================================================================================ Construction ____________ Base: New level from scratch. Editor Used: Q3Radiant 181 and Worldcraft 2.0 Known Bugs: None Compile Machine: PIII-700MHz with 384MB RAM Total time: 2H 45M Visdatasize 0.4MB :) ============================================================================================ Copyright and Permissions: Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. This level may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorised to put LLOYDMDM2.PK3 on any CD or distribute it in any way without Lloyd Morris's permission. (c) Copyright 2000 Lloyd Morris
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Theme:
Bots:
Textures:
Not set
Comments:
219 comments (1.19 yrs ago)
Ranked:
Downloads:
18,993 & 611 LiveViews (daily avg. 2.04)
File:
lloydmdm2.zip, 5.27 MiB
PK3 date:
5 Jun 2000
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