Q3A Database
Ancient Archipelago
******************************************************************************************** "Ancient Archipelago" - For Quake III Arena (Deathmatch + Team Deathmatch) by Lloyd Morris ============================================================================================ Type: Location Based DM ============================================================================================ Title: ANCIENT ARCHIPELAGO Filenames: lloydmdm2.pk3, lloydmdm2.txt Author: Lloyd Morris Address: **email removed** Previous Levels: Aftrshok (Half-Life) Escape Reality (Half-Life) The Omnipresent Eye (Quake 3 Arena) + Numerous Half-Life SP levels for Midas (as yet unreleased) + Levels (unreleased) for many games between doom and Q3A. Description: Set in a citadel on a long deserted island somewhere on the east coast of the Ancient Archipelago. The level contains a couple of traps and tricks. Here is an explanation of them: - The BFG is submerged in a pool. On entering the pool a gong sounds which can be heard by all others and the player is trapped in the pool for a few seconds. - Jumping for the mega health from the roof top try to land on the grass. Landing on grass from a height anywhere in the map causes no damage. - Both teleporters choose two random destinations - one of the towers and one other location. ============================================================================================ Additional Credits: Beta Testers: Thanks to the following for help with beta testing this map: - Burial Grounds crew (www.burialgrounds.cjb.net)) MogWaEE ^^ch@os^^ 1ntr1ns1c Fuze d3@Th2u99 Prey WiccanHP 20 20 Chastan QUAD_BAIT - Byron "Snickelfritz" Franek (also created the PDF readme file) - Fury_2 - Gwilym Morris and everyone else at King Of The Jungle LTD (www.kotj.com) - Kerensa "Where's my L-shaped room?" Morris - Lutz "uzi" Munka - mac - Nephilim_Goth Thanks also to the following people who've helped me out at Quake3World.com - technically or for support - with Q3 mapping: - Paul Jaquays (and everyone else at id). - Jody "Cali Girl" Robinson (www.quake3world.com) - Robert Duffy - Small Pile of Gibs - William Morris - Pietro da Cortona (For the painting - Triumph of Divine Providence and Barberini Power) - and everyone else at Quake3World.com Level Editing for your help. ============================================================================================ Map Instructions: Unzip LLOYDMDM2.ZIP and place LLOYDMDM2.PK3 into your Quake3/baseq3/ directory. ============================================================================================ Information: ****Test Machine : PIII 500 256MB RAM TNT + Voodoo2**** **** Compile Machine: PIII 700 384MB RAM TNT2**** **** Recommended Machine: As Q3A specs **** SP BOT support - Yes Deathmatch - Yes (8 Players) Co-operative - Yes New Textures - Yes (over 50% of architectural textures are custom) ITEMS: ALL WEAPON TYPES ARE PRESENT. ============================================================================================ Construction ____________ Base: New level from scratch. Editor Used: Q3Radiant 181 and Worldcraft 2.0 Known Bugs: None Compile Machine: PIII-700MHz with 384MB RAM Total time: 2H 45M Visdatasize 0.4MB :) ============================================================================================ Copyright and Permissions: Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. This level may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorised to put LLOYDMDM2.PK3 on any CD or distribute it in any way without Lloyd Morris's permission. (c) Copyright 2000 Lloyd Morris
Context menu

For options and more

OK, Got it