Menu..::LvLForumExploreSearchProfile avatar

rawr51919
114 member comments

NewerOlder
Group 1 of 3
11 Mar 2017   Powerstation CTF
If you didn't notice, I was the one that had this idea in mind... Glad to see how it turned out... plays pretty nice for...
14 Jun 2016   Dark Reign
This level is now on the Quake wiki over at Wikia. Here's the page if you want to check it out (needs some expansion however):...
14 Jun 2016   AEon's DM17
There's leftovers of q3dm17 still left in the map. Take a look at the RA walkway, for example. That's a leftover of the RA...
13 Jun 2016   mfspacedm3
I noticed another texture error, textures/base_support/aluminum.tga is missing. I couldn't find the texture error anywhere on the...
8 Jun 2016   EADM Maps
I'm glad you know the history of this mappack @leilei. Didn't think a non-id team actually figured out how to make decent Q3 maps...
8 Jun 2016   Claustrophobia
Also, it seems Tig created new levelshots for this map. Now you can see what's actually in there... Edited 9.32 hours after the...
6 Jun 2016   Blood Run Tourney
Agreed @A1yssa! It was used in QuakeCon many times in the early 2000s.
6 Jun 2016   Black/Q1DM2
P.S. I used EmeraldTiger's icon to use as an icon for a yellow skin for Visor. I think it's OK to since I don't think he's...
6 Jun 2016   The Dark Zone for Q3
There is no teleporter shader in this map (or there's a missing texture for the shader).
5 Jun 2016   Dreamcast Maps (..::LvL Edition)
Tig, I also noticed that loop_innertube.wav is missing for maps like dc_map19 & dc_map24. Also, my version of this mappack now...
5 Jun 2016   Dreamcast Maps (..::LvL Edition)
I do not have ss_maps.pk3. I avoided it like the plague Tig, mainly because of the shader conflicts/errors. And also because of...
5 Jun 2016   Dreamcast Maps (..::LvL Edition)
sst13, the missing texture issue actually exists because of a missing shader issue in dc_clientpak.shader, called...
4 Jun 2016   Dreamcast Maps (..::LvL Edition)
It's not at my end @Tig. I downloaded this fresh from the LvL server. It's missing that texture, & P.S. I mislead you with the...
3 Jun 2016   Curvy (aka Slopy:Arena)
When I made a botfile for this, it was 12.3 MB (!) but they actually played decently for what the map was. There is a lightning...
2 Jun 2016   Shipyard 17 and Shypyard 17 Boss Battle edition
I use com_hunkmegs 999, but it depends on how much RAM you have. You might also want to bump up com_zonemegs & com_soundmegs as...
1 Jun 2016   Dreamcast Maps (..::LvL Edition)
I'm noticing a small issue with this mappack. It's missing the envmap_red.tga texture. One map in this pack (one of the CTF maps,...
1 Jun 2016   Fortress 2089
Sent off a new botplay patch for this map to Tig which allows the bots to navigate literally all of the map. They even rocket...
31 May 2016   mfspacedm2
The Spearmint engine fixes that particular bug with the grappling hook, & in the latest git, it should (in theory anyway) allow...
30 May 2016   Complexes
This does seem to be more of an item experiment than anything else... Leave it unless you're really bored.
30 May 2016   Q3SOD4
Excessive Plus for sure with this one... Otherwise it's a no-go.
30 May 2016   Steep Learning Curve
A pretty good map for a starter. This looks like a masterpiece. You were born to make maps like this FoRaLaRx, weren't you?...
30 May 2016   Placid
The glassy environment seems cool, but I don't really think it's good for anything other than RA3. Leave it otherwise.
30 May 2016   Rubic's Back and He's Pissed!
Geez, I didn't think a map would be so weird... But it's fun anyway. Is there even a botfile for this? I wonder how the bots...
30 May 2016   Sunset Isle
Looks like something out of CoD Advanced Warfare. One of those maps in particular reminds me about this one...
30 May 2016   Si'Metrik
Map looks alright for a floater, but it does have it's setbacks. I'll happily take a 7/10 for it overall.
30 May 2016   Ruined city
I just put the bsp and bspc in the same folder & type bspc -bsp2aas .bsp. It's easier for me that way, & there's not as much...
30 May 2016   q3dmcod1
A well-placed Rocket Jump might get you to the crates in just the right spot. But I'm not sure a CoD map fits well in Q3... EDIT:...
30 May 2016   Bloodfactory
Yes, the lighting seems a bit dark but the layout & gameplay seem good to me. It's probably mixed though. Download if you wish.
30 May 2016   Pharaoh's Gate
This might just be the best CTF map I've ever seen... Get to downloading people!
30 May 2016   MarVSSiw : Marcus Vs Siw@go2.pl
I don't see any missing textures on my end, but either way, I think it just fine, it looks tight to me just from the levelshot.
30 May 2016   the ultimate race
This does seem like it'd be fun in Q3Rally. Otherwise, I don't really see any other potential for it.
30 May 2016   2fort9CTF
It works just fine every time on the Spearmint Q3 engine. I even had bots going on the map, but they got stuck in some places....
30 May 2016   TurtleSpeedmap 1
Excellent to see what can be accomplished in 1 week. It allows for final bug testing & map fixes when everything else is at it's...
30 May 2016   Hell in a very small place
This has potential, but right now, I don't think it's even worth downloading.
30 May 2016   Frozen Colors
I think it'd play just as good in either Q3A or Q3TA.
30 May 2016   The Mansion
This map only shows that house maps don't really seem to make very good DM maps, but I still see potential in them for some...
30 May 2016   Foghorn's Palace of Hate
This map seems to be more of a map for the rocket-savvy, so I'm thinking with a better loadout, & more health/armor, this map...
30 May 2016   60 minutes of hell
It's pretty impressive what can be achieved in an hour... This probably falls short of what I've seen done within an hour though....
30 May 2016   Hell's Gate v2
I think the additions are OK, just they need a bit of tinkering & improvement, then I think they'll probably be gold, but for...
30 May 2016   Jackal
Could be botfile issues fKd. Could also even be jump pad issues, so I think it should be reworked a little. Edited 7.57 minutes...
29 May 2016   bloodclouds
It seems like this could be a good map with some beta testing.
29 May 2016   E1M2: Deva Plant
I agree. Tig, you might wanna fix this reply, because I'm pretty sure Phobos is close to Mars, not Earth. Can't you guys get your...
27 May 2016   The Longer Way Home
The missing textures require the original The Long Way Home to show in game for some reason. Most likely he didn't pack them into...
27 May 2016   Garden Satanica
Yes, @KommissarReb, there IS bot support. Although they don't grab the Quad or the BFG. Edited 16.82 minutes after the original...
27 May 2016   pro-q3tourney4 version 2
I've already got a botfile for this map, the bots go everywhere (even the new sections) & grab (nearly all, if not all) the...
23 May 2016   mfspacedm1
I found a bug with this level where if you try to get the BFG ammo next to the doorway, sometimes you can clip through the floor...
23 May 2016   mfspacedm3
I have made a pk3 with blank dummy files for the texture... Doesn't look like that texture was meant to be seen... or used... but...
23 May 2016   mfspacedm3
Turns out the missing texture is in Q3Test 1.09, Tig. I'll have to go check & see if there's a shader related to that, & maybe...
NewerOlder
Group 1 of 3

Comment history

Highlights from the group of 48 releases.


Member history:
Clear
    ..::LvLExplore
    Search history
      Select a Group

      Jump to: