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This level is now on the Quake wiki over at Wikia. Here's the page if you want to check it out (needs some expansion however):
quake.wikia.com/wi...EY8:_Dark_ReignEdited 29 seconds after the original posting.
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That's right... Now only see, who has released map as ID Soft's.
One small preview: My maps will not have caulk at outside faces, but only at brushes behind patches. And skyboxed maps will have skybox prefix, that removes the black border around it.
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The readme file has been updated. Thanks for that CZghost.
It would nice to work out for sure just who the author of this maps was.
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It's controversial. I remember looking at some maps in the LostArena mod and you can find a modified version of this map in there, and iirc it was released long before this map, 2001 I believe. Of course, perhaps those maps were just designed to have the "pre-release" look and feel to them and weren't actually in Q3 tests, and that a random map was taken from the mod and prettied up.
Edited: 30 Jul 2011 AEST
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You're right... Map isn't from ID Software, but has some ID Software's details.
I have decompiled map into work map filetype (*.map) and some details are very different from ID Software's maps... Some brushes are wider or lighter, but everyone else brushes are 8 units wide (done in 8 unit grider). And caulk is at every brushface outside from map, and at non-visible faces, such as faces behind patches. (ID Software has to use caulk ONLY at non-visible faces in map, at these faces, that are behind patches and cannot be seen by player without noclip cheat activated.)
Who has made this map and has to public as ID Software's? Who disadvantages ID Software's name? And guys from this company?
The map is pretty good, but it's abuse and disadvantage of ID Software's company name and has to be deleted... I think, that ID Software don't want to have be abused by one skillful amater mapper (or stealer?)!
I don't think, that this map will get into Quake Live update, because ID Software knows his maps made for this game.
Delete this map or spur author of this map to re-release his map under his own name (or nick).
You've renamed author of map at review, but in readme is still ID Software's name.
I'm not very good map designer, so I only test my maps, but I ever know, that steal anyone's name is dirty and foul crime!
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If this work hasn't done ID Software, who?
Map looks like from ID Software (lot of details, lot of original textures from Q3 used primary for usage, what present)...
I will play the map and try later to decompile map for finding details in brushwork, you've written here.
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Lol In a way this is creepy... ;) BTW, I agree with sst13.
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Based on the comment by sst13, I'm thinking about changing the author details to
'Anonymous' instead of
'id Software'.
What do others think about this? Personally, I can not find any details about this map at all and I'm more than happy to remove the link to id Software.
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I had a look at the (decompiled) mapfile... This is definitly not an id-software map!
There are many things in this map i've never seen in an original id map:
- all wall brushes are exactly 8 units thick
- a lot of mitre cut brushwork
- perfectly caulked (not a single brush without caulk on a face)
- stairs clipped as ramps
Original map brushwork is always tidy and chaotic. But not in this one.
My guess: Someone read a mapping tutorial an did this map.
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Tig Rep. 2422
#8 19 Aug 2010
My guess is this map was never meant to be released and... someone somehow managed to get hold a test build of Q3A which included a number of unfinished id maps on it - this would have been one of them.
The map then made its way onto the internet and ended up here. The map was not submitted to ..::LvL by id Software and I did try to contact id for confirmation, however I never received a reply. If anyone does know the full story, please post it :]
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If this is an id map they did good not to include it in the game. It looks and feels boring. And then tourney?! Quad, endless tight corridors, no vertical action, medkit, PT, RJ to YA, omg! And look at the placement of the +25Hs throughout the map...
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Tig Rep. 2422
#6 11 Aug 2010
@lol: Yes, there is a limit to the number of PK3 files you can have in the baseq3 folder. The best fix for this is to have a back up folder which you move the maps you are currently not playing to.
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lol
unregistered
#5 10 Aug 2010
Tig and PaN61, If were too many pk3 files in baseq3, Quake3.exe can show an console error: Current search path is huge!
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Some more info. in the readme about the map's history in development would have been nice. Releasing a lackluster "forgotten map" 10 years into a game's life span is certainly very odd.... And that raises an interesting question: How do we know this is actually an id Software map?
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TzaR99
unregistered
#3 13 Feb 2010
Is this a joke?
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To me, this looks a lot like a draft or something like that, a "mapping exercise" as AEon says, those unfinished levels they try before building a real "final version" map.
I'll be back in a couple days after playing the map to add my comments.
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I guess this is what happens when all the whining folks out there actually get what they want - "Lost Q3A content" from id.
Pretty much a big letdown, IMO. I don't think that any of the original id members who created Q3A actually worked on this map. And if they actually did, then they must have used some really old material that someone just "finished" off quickly. The map falls behind Q3A quality and attention to detail by far.
There are a few nice gimmicks (glass, downward tube into pool, fan shadow rotating), but everything seems so undetailed and bland. A mapping exercise for Quake Live maybe, by the new staff members? The map has a distinct "console" feel to it, as if the polygon budget and the texture budget had been severely restricted.
Hmm... sorry about my own whining... but the map, alas, fits the tag "much much worse than expected".
Edited: 22 Jan 2010 AEST
Edited: 25 Jan 2010 AEST
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