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AEon's DM17
AEon

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HelterSkeleton
14 Jul 2026 #10
while a remake it was still quite fun, especially compared to the original. Incidentally, also featured as a rail CTF for WTF-Q3A-v3 as wtf09
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raspatan
20 Nov 2020 #9
A unique, refreshing take on q3dm17. Plays very well. Camping has been significantly reduced.
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rawr51919
14 Jun 2016 #8
There's leftovers of q3dm17 still left in the map. Take a look at the RA walkway, for example. That's a leftover of the RA walkway in the original q3dm17.
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FragTastic
7 Jan 2012 #7
Impressive map!
1
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AEon
2 Aug 2001 #6
Hi again <|3FG20K> :)

nice comment... i always sorta did my thing when i comes to mapping... this has several reasons, i find it too much work to immitate id's style and boring too... so i try to go for the minimalistic straight, low texture count look... and concentrate on interesting brush (architectural) design... :)

wish i had more time to do maps, but with all the coding i also do for aestats and the web sites ;)...

AEon

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<|3FG20K>
31 Jul 2001 #5
This is one of the cooler maps out there based on Q3DM17 - I think the author should get more credit, it seems like he's a mapper in his/her own kind... Aeon's Archs is a phat level too.
1
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The Loader
26 Jul 2001 #4
kind of fun really but space floaters are not my favorites, but to be fair a 7 from me ;)
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AEon
26 Jul 2001 #3
Hi neg!ke,

about the bots :)... i like my maps full... i played instagib against then and wanted it packed... hope you get a bit of fun out of it...

AEon

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neg!ke
26 Jul 2001 #2
nice work, it kinda reminds me on my q3dm17ish map. the railgun jumppad is a good idea, but the other jumppad destinations could have been better, indeed. and, in my view, there are too many bots set up in the .arena file. anyway, an 8 from me!
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AEon
26 Jul 2001 #1
Hi,

just a few comments to the review :)

>This map has clearly been influenced by q3dm17 but its

>far from a straight copy.

used original q3dm17 and adapted it... most brushes where

indeed moved...

> There are a few problems with the map. The outside bounce pads

> that launch you toward to the middle requires air control. Better design would

> have eliminated this.

this is a matter of seeing it... i did this on purpose to make it more

difficult to get to the top platform, to make it harder to get there.

>The bounding box (sky) is too tight; as it is you can launch off the launch

>pads and hit the sides!

if indeed a problem... i did this to lower r_speeds and compile times...

:)

AEon

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Theme:
Bots:
Textures:
Not set
Comments:
10 comments (74 days ago)
Ranked:
Downloads:
4,762 & 448 LiveViews (daily avg. 0.57)
File:
map-aedm17.zip, 1.52 MiB
PK3 date:
14 Feb 2001
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