Q3A Database
AEon's DM17
by AEon
===================================================================== Title : AEon's DM17 Filename : map-aedm17.pk3 Map : aedm17.bsp Version : 02/14/2001 (r50) Author : Christoph A. Loewe (AEon) Email Address : **email removed** Website : www.AEons.de Description : Quake III Arena - DM / Tourney / Instagib. Re-make of id's q3dm17, with narrow ledges to make camping more difficult, changes in pads and layout... Other Levels by Author : AEarena, AEsculpt, AEarcs for Quake III Arena. AEcantow, AEcthdrl, AEcube for Half-Life. AEcyrena, AEshake2 both for Quake II. See www.AEons.de under "Files". Thanks to : id Software for providing the source to q3dm17. To www.evilbings.de's Blade who inspired me to do this map with instagib in mind. Thanx also to my other testers: Flash and the folks on the EvilBing instagib server. Background : The map was build in about a week with some more days of fine tuning and tweaking. Since I have played q3dm17 a lot, I wanted to change a few things to make the new map fresh and challenging. ===================================================================== * Instructions * 1) Extract aedm17.pk3 into your Quake3/baseq3/ directory 2) Start Quake3 3) Maps will be accessible from the menu * Play Information * Settings : Deathmatch, Tourney, 'Instagib' Bot Support : Bots are fully supported : Level Name : AEdm17 Single Player : Bots Cooperative 2-4 Player : Bots Deathmatch Player : yes (12 respawn points) Number of Players : 2-8 Difficulty Settings : Bots again Map build system & Number cruncher : Athlon 900MHz w/384 MB, Win98 & GeForce 64MB Compile Time : 5 seconds (bsp), 28 minutes (full vis), 32 minutes (light -extra) * Construction * Base : q3dm17 source by id Software Editor used : GtkRadiant v1.1 Known Bugs : None, hopefully 8-) Build time : February 1st to February 14th New Textures : yes... 1 texture that replaces main_q3abanner New Shaders : yes... 1 shader that uses aeons/ae_banner New Sounds : nope... * Design changes * As mentioned, I started off with id's q3dm17 and moved several things around to make the map more instagib conform, e.g. making it very hard to camp in this map. - The pad (that went east) to the old railgun platform was removed. This pad was added to the north and south, where the wall was broken open. You can now reach to 4th floor via these pads. - The lowest level (1st floor) was made symmetrical and a bit narrower. Major change: The quint-pad in the middle was replaced with a 2-sided teleporter and one pad above the teleporter. - The 2nd and 3rd floors now have the western parts (north and south) mirrored to the east side as well. Adding 2 more jumppads in the east that go north/south. - The 4th floor (where the quad used to be along with the teleporter) was turned into a larger 8-sided platform that now supports the quad and the railgun. * More Thoughts * If you compare my changes to the original q3dm17 you will notice that the map gets very fast passed, since the central quint-pad on the lowest floor was replaced with a teleporter. Adding more respawn points makes the map very unsafe for campers, since 'fresh' players will respawn all around you. Against 7 hardcore bots in instagib, your average time alive will go down to an average of 2-5 seconds... this is pure frenzy ;). The map is ideal for 4-5 players, the maximum (same as with q3dm17) is definitely 8 players. I tried 11 bots and this made any gameplay impossible, too many re-spawn kills. Does this make the re-make better than id's original... nope :)... but I hope that the map is interesting enough to try out 8-)). * Credits * Thanx to id Software, for Doom, Quake, Quake II, and Quake3Arena. * Legal Stuff * This level is (c) 2001 Christoph A. Loewe (AEon). You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. * Where to get this map * www.AEons.de, www.planetquake.com/LvL AEon (14.02.2001 09:44)
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