you are right about the testing... after serveral long weeks of mapping one never really gets around to doing all the multiplayer testing... i did do some with friends... but nothing like an all out LAN test :)
Funny that this map reminds you folks of Buck Rogers and the like.
Personally i would love to see more maps with such a SF feel to it. Like Captain Future or cartoons of that sort. Even though the design may not really sever a purpose, it looks cool.
About the textures... you are right, it's a knee jerk nag with me, to be lazy when it comes to picking textures. The original Brasilia architecture is concrete walls all the way, so i felt it would be ok to go for the low texture count design ;)
Yeah, architecture reminds me of Buck Rogers and some of Star Trek (the original series). Engage!
True about the internal lava being covered up but of the games I played on this one we where trying to knocked each other into the lava with rockets.
Battle Star Galactica, Buck Rogers and the 60-70's version Star Trek is what I see when I look at the architecture. A quick search on google for Brasilia may heap to educate me however :]
<a href="www.google.com/search" target="_blank">www.google.com/search</a>
>The architecture and environment is reminiscent of a B-Grade Sci-Fi film,
>maybe its the repetitive use of simple shapes.
actually these are design elements of the architecture found in Brazil
capital Brasilia. B-Grade Sci-Fi is pretty way off ;)
>A lot of the action is horizontal and mostly taken up with staying out of
not really... all the "internal" lava is covered up... so you mainly you fall
out... and again this is a matter of skill :)
personally i would recommend the download just for the look see feel of it.
it's a style never seen before and therefore... naturally this pushed the
r_speeds pretty hard are that high... by the way most team arena maps have
higher r_speeds than this map (in case this means anything to gamers).
i bet the map will run really well once we have doom3 specific hardware ;))