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rawr51919
114 member comments

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Group 2 of 3
21 May 2016   Leafland
@SW12: He thinks that because flowers/lilypads/etc. are something you would associate with a peaceful spring day, NOT with a game...
17 May 2016   Total Anarki
When I'm done with this map, the bots will go straight for the quad and use it until the very end...
13 May 2016   The Purple Room
Sorry, leileilol. They already know.
10 May 2016   ThornDuels
Why did the botfile have to be 22.5 MB?!?! O.O
10 May 2016   dodge and plan
I have to say, he's getting there, but still not good enough. You'll eventually get a good one headrot! Edited 10 seconds after...
10 May 2016   spacial
It's very possible that a new botfile could potentially help the botplay... For now, off to the LAN this baby goes!
9 May 2016   ThornDuels
Tig, does the mapmedia.pk3 fix the missing textures in this level?
8 May 2016   The Bad Place (2)
Since the bots always fall into the lava, then things might just get better for the bots when I'm done with it...
2 May 2016   The Guns Of Navarone
This is a really good map just looking at it through the screenshot :) Completely top notch. 9/10 for me.
1 May 2016   Claustrophobia
I happened to make a bot file for this map. It'll be uploaded later today (It's like 1 AM over here). EDIT: I have sent it to Tig...
1 May 2016   mfspacedm3
Is it possible mapmedia.pk3 fixes those missing textures in the map? I guess so, but the only way to find out is to download &...
27 Apr 2016   Claustrophobopolis
Scorpion Tank, I think you're talking about sst13, right? His maps are pretty much the same as you describe them.
27 Apr 2016   Deep blue
I'll try & fix the jump pad behavior (& get them to the powerups) by making a new botfile for this map... Hopefully that'll fix...
27 Apr 2016   The Very End of Reality
It's a conversion of Beyond Reality II to regular Q3A, jsyk.
26 Apr 2016   Fallen From Space
It's possible this was built on the Q3DM17 map file in the Q3Radiant editing tools.
26 Apr 2016   After Forever
I'll take care of the bot support for you guys...
25 Apr 2016   The Bad Ball
I'll fix up the botfile for you guys...
25 Apr 2016   pro-q3dm17
I think it could've been a good map if the original lightmap was preserved & the textures for the weapon spawns were changed to...
25 Apr 2016   Deathfall
Looks like a nice map. P.S. I'm posting this on Windows Longhorn Build 3683.Lab06_N.020923-1821.
25 Apr 2016   Beneath the Waves
The botfile needs to be updated, take a look at the bsp creation date & compare it to the botfile creation date, & you'll know...
22 Apr 2016   Beneath the Waves
No need for that wakey. I will take care of the botfile for you. EDIT: There already seems to be a botfile. I will check out the...
22 Apr 2016   panopticon
Patch botfile, coming up.
22 Apr 2016   OrangeTown
It could be possible to fix this with a new botfile. Lemme see if that's the case... EDIT: It seems like it's that way. Edited...
22 Apr 2016   One Down
Tig, I think you should have placed some more item_botroams on top of the 2 entrances and in other areas, then I could see...
19 Apr 2016   The Color Of Anger
My custom bot - Reaper - would DOMINATE this map for chrissakes! He is literally PERFECT in every way (mainly because he has a...
15 Apr 2016   Asteroid
Bones would DOMINATE this map, that's for sure.
13 Apr 2016   Inner Sanctum
There's the Quad!
11 Apr 2016   Meet Mr. Frag
ray, I'll give this map a better botfile so that way it'll function as a CTF to the bots, & not an FFA.
9 Apr 2016   Lost Space
I'm the one who's fixing this map up for you fellas - the shaders inside the original pk3 were untouched, as they had the...
8 Apr 2016   Carmack Fortress
You could have had the John Carmack model as the boss of the level. Then it would be one insanely fun map, that's for sure. It...
8 Apr 2016   roquefort
I'll be nice to this level & give it a botfile...
8 Apr 2016   Trial by Error
Trial by Error is also used in Open Arena. I know that because I've played the SP on that game, and I didn't really think the...
8 Apr 2016   Almost Lost
My only suggestion with this map is to put some item_botroams near the jumppad to the plasma gun, and across the side platform so...
1 Apr 2016   Temples of Retribution
V1979 made a different version of these maps. Here's the link to it Tig, might wanna put this map in as vq3dm7ctf3 in this pk3:...
25 Mar 2016   The WaterWorks
I'll make a better botfile for this map. I'll be nice to the map, it looks just awesome, because it needs me. Problem, old...
24 Mar 2016   Incineration Plant
This map actually has the RA/MH combo, the MH is in the blue base, & the RA is in the red base.
23 Mar 2016   Holy Blood
Could be a bug in PunkBuster, CZghost. Try disabling it & just running pure server. That works fine for me. Edited 11 seconds...
22 Mar 2016   Space
The bots prefer the quad a lot in this map.
22 Mar 2016   Ev_tpmc
I have improved botplay, because the bots just stood there & wouldn't do anything with the original botfile. Edited 20.56 hours...
22 Mar 2016   Incineration Plant
sst13, I would love to see a DM variant of this map. Your mapmaking skills are genius! Making maps that we all know/love &...
22 Mar 2016   Ev_tpmc
I'll try to improve botplay, I don't have any promises though. Nothing a little forcesidesvisible won't fix however!
22 Mar 2016   The Span
I'll make a botfile for this map guys, don't you worry. EDIT: Yes, this probably needs a do not enter brush for the bots to not...
21 Mar 2016   Temple of Many Deaths
Agreed. It would make for a ton of q3dm7 rehashes though. Although this map actually seems nice, although I'm gonna try & reduce...
21 Mar 2016   Hit the Floor
Some info about bot support: They tend to stay around the main open floor, and they never go up to the 2nd floor. More...
12 Mar 2016   Incineration Plant
Wait a second here. I just realized this is a CTF remake of the "Incinerator" level from the Dreamcast version of Quake 3, even...
10 Mar 2016   BAH
I could help with that KomissarReb.
8 Mar 2016   Overkill!
Tig, there's also a tourney version of this map, mind putting up a link for this version of the map as well? Here's the link:...
8 Mar 2016   OVerSKill CTF
A possible reason that this level looks like Wiebo de Wit's map is because V1979 tried to keep the original feel/textures/etc. of...
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