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The Purple Room
Dross

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rawr51919
13 May 2016 #28
Sorry, leileilol. They already know.
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leilei
12 May 2016 #27
don't let young vaporwave fans know about this map
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FragTastic
28 Jan 2012 #26
Lol that's exactly what i was thinking :).
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Disco again? Where the hell do all of those lights come from?!

What did the mappers smoke when they were making maps with all those random lights?!?!?!

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FragTastic
27 Jan 2012 #24
I downloaded this map off another site and well it is good but some textures need fixing
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themuffinator
19 Jan 2011 #23
What a coincidence... it's PURPLE!!!! AND it's a room!
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spritti
18 Nov 2010 #22
Looks ass, plays ass. But hey, it has colored lighting! Is this an Unreal map?!
(@Dross: Don't take it too serious, I think people are rather bashing Unreal than your map.)
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Pasquake
18 Nov 2010 #21
i think that lighting kicks :) it's original :)
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not entered
3 Apr 2003 #20
And yeah, it was your first level ;-) .. /slap..

Btw: why did that guy said it looked like an unreal level? 0_0 ????? silly if you ask..

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Nitebeat
3 Apr 2003 #19
Only being honest.

0_0 7 months later... omg.. omg...

Ok I exagerated a bit. Thing is, I didn't like the looks. Never really did. Gameplay was a bit... stale.

Nothing personal really 0_0 didn't mean to come across like that.

I don't wanna be a liar, that's .. well you know... :-/

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Dross
28 Sep 2002 #18
LOL..well thanks Nicebeat 2 years after it's release.. thanks for that nice comment.
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Nitebeat
27 Jul 2002 #17
Well I've played the map.
Waste of frigin' time. =-/
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Nitebeat
25 Dec 2001 #16
yeah me neither ;)

blah

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BigFreakinGun
30 May 2000 #15
Cool map. I like the colors. Some people are so picky. I dont know what these peoples problem is. Just play the game. Have fun.
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Nitebeat
18 Feb 2000 #14
Well Dross , I sure hope that this map is indeed the past !

Don't get me wrong, I mean the layout is no nitemare, but the use of colors make me think of the maps you can find on cranky steve's site. Sure hope you'll take a good look next time. O yeah, originality is very important, but when I saw your map the first time, It hurt my eyes. Guess that's just the fact that I'm an artist. And that's what you've got to proove in your next map! Please don't make me find it on cranky steve's site! :)

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Rokscott
14 Feb 2000 #13
Yeah man, keep going.

Your work shows originality.

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Dross
13 Feb 2000 #12
Thanks for the comments all.. I do know you can go outside, and I do know about the errors in the map.. At the time I released it for public consumption was a long time ago. The few that did get it were giving mixed reviews. It got a 9.5 out of 10 at one site. Some like, some don't. I see the serious level designers don't like it and I can see why now. But people who just play Q3 to play might indeed like it. I could revamp the whole map, but it would be a waste of time because it's just the past and I'll just deal with it. I know it's not that big of deal but I gotta reply..Oh and I did make another version with a few fixed bugs, but I didn't release that one since I already released it for good. There's nothing I hate more anymore than patches and fixes. Anyway I hope my next map will at least poop out an average review from reviewing machines. Thanks guys..
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Sundown
13 Feb 2000 #11
Kids, grape soda and killin' just don't mix :) Dross, I'll take you up on your offer to watch for your new and improved maps in the future. Certainly one of the more ambitious first efforts I've seen.
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AssBall
12 Feb 2000 #10
LOL, you can go outside, but it is pretty big and barren out there. Rocket jump out of the room with the quad toward the buildings. I spent most of my time on this map out there. It was hilarious.

About the map... yes the lighting is way to smack-me-in-the-face. I don't like the bottom section with the ramps at all, just becuase it is more of an annoyance to get around in. I see some potential in your style though, Dross.

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Raven
12 Feb 2000 #9
Dross, don't be dissheartened, keep at it, you are MUCH better at mapping than I would ever be. I will check out your next map, I check out most maps, not floaters though.
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d3f3nd3r
12 Feb 2000 #8
Yeah, the lighting is weird and so is the texturing. There should be a rail at the bottom IMHO, and also it would be cool to be able to go outside. I don't know if this is a keeper, but not bad if you are a drug fiend, heh heh heh.
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Twitchfactor
12 Feb 2000 #7
I say keep at it Dross (which it sounds like you are) and just try to be a bit more subtle with the lighting next time.

Also remember, it's not worth it to rush a map out, just to have map out. Test your shit, then test some more.

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Dross
12 Feb 2000 #6
Oh and btw thanks for posting my map..
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Dross
12 Feb 2000 #5
Hey gimme a break, this is my first level for ANY Quake game much less any Qradient level. I mean if he would have looked at the readme he would have known that. I know there's tons of things wrong with it but I made this map almost a month ago and since then have learned a lot. My next map will rock(tower of babel remake) check for updates at www.quake-3-arena.com/dapumkins if you care
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smeghead
12 Feb 2000 #4
Makes me think of unreal too...

Probably all the unsourced lights and wack ass mixture of colors...which alot of UT/U maps have(the ones that came with the game) and the basic boring geometry of the level...which seems alot of UT/U maps have that too. The only one that I have seen that doesn't look like school kids bulding blocks is momento mori(i think) by matthias worch..that was an impressive level.

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Raven
12 Feb 2000 #3
I think I know what you meen by "Reminds me of Unreal, for some reason" Come to think of it, I'm reminded of Unreal and UT every time I go for a crap.

Forgot to enter my name,DOHH !!

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not entered
12 Feb 2000 #2
I think I know what you mean by "Reminds me of Unreal, for some reason". Come to think of it, I'm reminded of Unreal and UT every time I go for a crap.
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RedFive
11 Feb 2000 #1
Ok, lots of LSD needed to find your way in this technicolor mess, but I kinda like the layout of it. But why is everybody (bots I mean) fighting around the shotgun all the time ?
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Theme:
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Comments:
28 comments (10.38 yrs ago)
Ranked:
Downloads:
5,960 & 308 LiveViews (daily avg. 0.64)
File:
purpleroom.zip, 869.04 KiB
PK3 date:
20 Jan 2000
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