Wow, coloured lights, can I really use coloured lights in Q3A?
All takes place in some sort of war-torn city bunker with lots of coloured lights and complex layers of concrete. The most interesting part is the outside city, though I really don't think a building would fall over quite the way Dross has depicted.
Remind's me of Unreal (for some reason). Texturing is boring and lighting makes me feel nauseous.