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The Purple Room
Dross

Wow, coloured lights, can I really use coloured lights in Q3A?

All takes place in some sort of war-torn city bunker with lots of coloured lights and complex layers of concrete. The most interesting part is the outside city, though I really don't think a building would fall over quite the way Dross has depicted.

Remind's me of Unreal (for some reason). Texturing is boring and lighting makes me feel nauseous.

Missing textures? Grab the mapmedia.pk3. Thanks to Mapsking for the info about the missing textures. 4th Oct, 2019

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Comments:
28 comments (10.42 yrs ago)
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5,960 & 308 LiveViews (daily avg. 0.64)
File:
purpleroom.zip, 869.04 KiB
PK3 date:
20 Jan 2000
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