You wont learn unless you try it yourself.
Just make sure you read up and ask questions.
Try the forums at Quake3World, and Rust, as well as the QERadiant site.
Another place, where i tend to "hang out" are the Challenge Forums, in CPM Discussion. Myself and some other mappers do post our work their for testing, and you can find us there.
www.challenge-netw...-bin/forums.cgi
Because I wanted the map to be for real duelling, I spent a LOT of times posting betas, and doing a LOT of thinking. I hammered my colleagues for ideas, and asked them to criticise the hell out of my map until it was at a stage that was acceptable. IF it wasn't for the help of those people and all the re-thinking I was doing, the map would never have made it as an official CPL level. Its those people, the players, who I have to thank.
The lesson? Ask. Ask, ask, ask. Never stop asking for opinions.
As Tig said though, the brushwork needs a second look. I would advise that you spend some time at Quake3World's forums asking people questions and gaining skills in construction. You've made a good start though!
Texturing isn't too much of an issue here I feel. The set you chose can be brought to life with better lighting and structural enhancements. So that's not really a problem imho.
Work on your brush skills/construction skills and re-release Plan. It does have the potential to be a great map.
good luck dude :-)
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