Not a bad conversion really. Made for humans though ;-)
Yes, it is there for lobbing grenades down - doesn't work horribly well, but it's there :op
DM4 lava bridge thing? I'm afraid I don't follow. DO you mean the style of the bridge?
Mike - Just thought I'd let you know that I managed to get a decent couple of games played on your conversions at the LAN party, and the consensus was that the dm4 lava bridge thing spoiled the map a bit, but that the conversions were great, with q3q1dm2 playing especially well. So now you know, keep it up man :).
Morgoht
One last question:Will there be a Q1DM6 for Q3A by Mike?
That was intentional - I don't know if you read the readme.txt, but it's hinted at in there....
Thats an interesting problem you've described concerning the RA/RL teleport, although I can't imagine how it can be I'll look into it nonetheless.
In hindsight, yes, the map is a bit too purple in places, expect that to change ;o)
Other than that, perhaps a bit too purple in places :) but a good map nonetheless.
Anyway, I quite like the map, but I'd like it more with a couple of changes...as you exit the tele from ra, you shouldn't be able to fall into the lava off the left hand side of the bridge. I'm not entirely sure about having the raised egde around the walkway in the main room, and imo the q1 textures around the teles (get it, around, not the actual teles themselves) look a bit out of place. Apart from small things like that, thanks Mike (noone ever seem to thank map authors either, just complain), it's a cool conversion.
It turns out that since my other maps use the same "teleporter texture" (namely q3q1dm2 - Claustrophobopolis), the texture problem never showed up for myself or any of the other testers I had working on this map because since we all had q3q1dm2 loaded, the texture required for q3q1dm4 is loaded with it. So there you go, as a temporary quick-fix, you can download q3q1dm2.zip and your problem should go away.
A more long-term solution is in the works. Please be patient.
Later,
Mike Zuber
Happy Fraggin! Octovus
(6 outa 10)
Thanks,
-Zuber
I have the following errors:
-Couldn't find image for shader textures/q1dm2/portal2
-Couldn't find image for shader textures/gothic_trim/skullsvert01b
If somebody release a map, the all textures what used on it need to be in the pk3 file IMHO.
The map is cool anyway, but I like to download the needed textures, so I ask the AUTHOR to help some way.
thx,
Hope
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