i was dreamin' about Q1 lvls on Q3
q3q1dm3 is in the pipeline....it's just a matter of time.
What is q1e1m2??? (The name of the map I mean.)
The missing texture is what bothers me the most.Too bad , my eye is drawn to these points and I cant help it.Thanks Mike for the level
l8er
As far as the "missing texture" is concerned - it's something I've known about but there's nothing I can do about it because the texture everyone sees replaced with a grid is one that ships with the game! I'm at a loss to explain this.
As far as darkness is concerned, I've seen screenshots that are from other peoples computers and yes, they're dark. But when it looks fine on mine and many other peoples computers - what am I supposed to do? Make two versions of the map? :oP
As the old adage goes:
"Can't make everyone happy."
The around the corner jump is a clear sign of the difference between quake and Q3A air control - nothing you could do without rebuilding that whole section
The jump to RA/100h can also be made easy from the pipe (also can be done in dm2) I think the jump distance is 265 map units in Q3A, I would be guessing quakes, but i do know that that jump was about the limit. The lava jump to switch in dm1 was another border line distance too (which is an easy jump in q3q1dm1).
To me its these little things that make a big difference in the end. :]
As far as the "around the corner jump" - I intentionally took that out. I wasn't aware that was a "problem" with other DM2 conversions!
As far as the YA being "pushed" out of the map (another problem I was aware of prior to release and probably should've said something in the readme.txt) is there really any way around that? I thought it was an engine bug or something. I'll look into it.
Personally, I thought it was one of the better conversions. Although the "most faithful" conversion title should probably go to Ian Marks.
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