WD mate. :)
I thought that the texturing was a bit drab, but the layout was cool and I liked the fact that it is fairly vertical and not flat. Only other thing that kind of bothered me..and this is a style/personal choice issue...was that some of the walkways and platforms seemed too thin.
Overall pretty good map..and I look forward to see what else jude has up his sleeve.. :)
pjw - you were right, i actually had two areas where you could sink throught the floor and fall out of the map, but i only fixed one (the one i thought you were referring to). URL of the (definately) fixed version is fxr.qgl.org/jude/q3jdm9.zip
oh yeah, run this map in lightmap.. lightmap looks 50 times better than vertex. pity it's so slow :/ Map definately plays better in duel... i played it in FFA.. not as good as i would have hoped.
And for those people who had a look at q3jdm8 recently, iv'e also re-done that with most (if not all) the suggestions people had.
for the aussies out there, there's a server with these maps on rotation thanks to QGL - 202.139.226.2 :)
Visually this map is impressive, with very nice lighting and good running speeds suprising lacking curves but this isn't really an issue. With a little more refinement I think a definite stayer as a tourney map, this map has great potential!
Another quality map review, brought to you by:-
Neville Mc Neville the Level Devil
I e-mailed the author re: this problem and was told "Oh, you must have dl'ed it right before I fixed that, try again." but alas, it's still there. It's a very fun map to play . . . PLEASE FIX THE FRIKKING HOLE IN THE FLOOR!! :-)
Loading...
Search for a map.
Results will appear here.